Empyrea Champion Crafted Gear – Wizard101

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Empyrea Champion Crafted Gear

With the release of Empyrea Part 1, new crafted gear sets for wizards that reached Champion crafting level made an appearance in the Spiral. More specifically, you can find this gear from Loligo in Aeriel Shores.

Champion Crafted Gear - Loligo

This gear could be considered an upgrade from the dropped gear obtained from Mirage’s finale, the Sands of Time. It’s also a valid alternative to the gear obtained from last April’s Professor’s Hoard Pack. The hat is designed to be offensive which might limit it’s use for PvP, while on the other hand, the robe is highly defensive which might find some use for support PvE players. Meanwhile, the boots offer great potential and can therefore be of major use for PvE and maybe some PvP builds. The universal gear is as follows, which is exactly like the new trend in gear that Kingsisle has been creating ever since Polaris – no resist on hat, block on robe, and critical on boots.

Alphoi Sovereign Mantle

Champion Crafted Gear Universal

Alphoi Sovereign Surcoat

Champion Crafted Gear Universal

Alphoi Sovereign Boots

Champion Crafted Gear Universal

This time round, there is a huge benefit to this gear – not having to farm for it, but can instead simply craft the pieces you want. The recipes are quite simple. The most challenging crafting requirements you may get are Aethyr Dust, which can be found all over Empyrea, and ‘Interstellar‘ gear pieces you can get from fighting creatures in Empyrea. Do note that ‘Interstellar’ gear is no auction but can be traded.

Fierce Alphoi Mantle

Fierce Alphoi Surcoat

Fierce Alphoi Boots

Proud Alphoi Mantle

Proud Alphoi Surcoat

Proud Alphoi Boots

Aristocratic Alphoi Mantle

Aristocratic Alphoi Surcoat

Aristocratic Alphoi Boots

Stubborn Alphoi Mantle

Stubborn Alphoi Surcoat

Stubborn Alphoi Boots

Lofty Alphoi Mantle

Lofty Alphoi Surcoat

Lofty Alphoi Boots

Haughty Alphoi Mantle

Haughty Alphoi Surcoat

Haughty Alphoi Boots

Imperious Alphoi Mantle

Imperious Alphoi Surcoat

Imperious Alphoi Boots

 

Will you be crafting this gear?
Let us know in the comments!



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A Guide to Medulla – Empyrea Part 1 Final Battle

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A Guide to Medulla
Empyrea Part 1 Final Battle

Empyrea part 1 comes to an end with Medulla, a powerful creature unlike anything we’ve ever seen in the Spiral before. Once you have reached the brain of Sepidious, Medulla is there waiting for you… in the HEADquarters.

 

Quizzler

Not so fast! Where there is a Bat… there is a Quizzler. Before you get to face Medulla in combat you have to answer the Quizzler’s riddles. This creature is a Rank 16 Myth Elite with 4815 HP, which is also accompanied by a Globulin. No cheats were observed in this battle.

 

Medulla

Not to worry, you only get to fight these 4 creatures together the first time only. Once you defeat your fellow companions from Empyrea, they will shake off Medulla’s mind control and help you fight at your side! You will see exactly how below…

If you try to repeat this battle these creatures won’t reappear at Medulla’s side anymore, unless someone in your team is doing this battle for the very first time. Additionally, Medulla (Rank 18 Myth Shadow Boss) will always be in this battle with 125k HP.

medulla

 

Cheats

medulla

Casting weaknesses and traps on Medulla is redundant. He will cast off any of them, even if they are protected with Indemnity. Non-single target spells (Windstorm/Plague) AND tri-trap spells (Elemental Trap) trigger this cheat as well.

 

This is where it really gets interesting! Medulla will randomly cast Confusion every few rounds on a random wizard. Confusion is a new mechanic only found on this creature, that targets a single player (just like Beguile) and it makes spell casting a lot harder. Effects include casting a spell on a target that you didn’t mean to target. Passing won’t help, as it will select a random spell from your hand and cast it.

Tip: Be careful which spells you allow in your deck. You don’t know what may happen in this fight. Simply imagine a Bad Juju going wild.

 

Joining the battle late won’t do you any good, unless getting confused is what you’re going for. Dispelling this is also not possible due to the fact that it is cast as a shadow spell.

 

For a change, we get cheats that work in our favor! Pork will interrupt cast a smoke screen (-45% accuracy) at the beginning of every round. The smoke screen is removed at the end of the round, so it won’t keep stacking.

 

medulla guide

Sparck will cast this every 4/5 rounds. This is a hit by the cannon found behind Medulla. It utilizes Medulla’s blades to hit his side of the duel circle. Go Sparck!

 

Strategy Against Medulla

The best strategy for this fight is to rely mostly on blades as there is no way you can put a trap on Medulla without it being removed. Additionally, you will also want to use Aegis to protect those shiny blades as I was blessed with witnessing Medulla use Earthquake. Fun! On the other hand, you can also use global spells and auras without any risks.

Stack a bunch of blades on a single hitter in 2-3 rounds and have them hit Medulla. Repeat this as he might not go down with the first hit due to his stubborn…. head?

 

Cheat a Little Yourself!

There is a quick and easy way to take down Medulla currently in Test Realm. Don’t get too excited as this method may get removed before live realm (or if we are lucky they will keep it similar to how shift+detonate OHKOs Pendragon). The method involves using Medulla’s confusion mechanics to your advantage! It turns out that Medulla’s confusion will force you to cast a spell even if you pass and even if you don’t meet the spells requirements. For example- Medulla can make you cast a shadow spell in your hand at your friend even if you do not have a shadow pip!

We can turn this around on him by utilizing any of the minion sacrificing spells. If your hand is composed of spells such as sap power, take power, draw health etc, Medulla’s cheat will force you to cast the spell even if you have no minions on your side of the field. When the spell is force cast it will target the closest thing to a minion it can find in the battle circle-which just happens to be Medulla himself!

This method works particularly well since any battle with Medulla after your first encounter with him will result in Medulla appearing in the battle circle on his own without his 3 minions. This method also works in the traditional battle format of 4 wizards vs Medulla and his 3 minions. Simply have everyone on the team load up minion sacrificing cards. I recommend having someone come into the battle late as this will cause Medulla to cast confusion on the latecomer – hastening the process. Then watch as one by one your confused wizards sacrifice Pork, Beans, Sprack and finally Medulla himself. Hilarious!

 

Good luck! Share your thoughts
and rewards in the comments below!



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From Zero to Hero Part 3: PvP Fighting Essentials

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From Zero to Hero:
Beginners’ PvP Guide 

Part 3 – Fighting essentials

PvP is a fantastic Wizard101 endgame activity but it’s also the hardest one. Requirements to even survive in private ranks are insanely high, not to mention obtaining that shiny warlord badge. Sounds pretty scary, right? Don’t get discouraged though, we’ve got you covered. In this third installment of the Zero to Hero Beginner’s Guide we will be covering PvP fighting essentials.

This guide will be divided in four parts and hopefully we’ll cover everything you need to know to start being competitive in the Arena. Don’t get scared though about this wall of text, which is meant for privates. The road to higher ranks become significantly easier once you master the basics. Imagine this as a life process. It’s really hard to learn how to walk. However, once you do learn it, figuring out how to jump and run becomes a much easier task.

Before Starting with Randked PvP: Part 1
Non-Fighting Essentials: Part 2
Part 4 link coming soon! 

 

Strategy vs Tactics

While the difference between these two terms exists, not many people differentiate between the two. Although we apply these in everyday fights, we do it subconsciously and often don’t know the difference. We can look at Strategy as the Macro perspective and Tactics as the Micro one.

Strategy without tactics is the slowest route to victory.
Tactics without strategy is the noise before defeat ~ Sun Tzu

Most of us have a certain goal in PvP and the way to achieve this goal is called your strategy. The most common goal in PvP is winning a match, so we can get higher rank. In order to achieve this, we can take several routes. We can be an offensive or a defensive player. We can be aggressive by constantly keeping the pressure on our opponents. These are our strategies. The tools to perform strategies are called tactics.

In order to get the most out of a fight, we have to harmonize our tactics with our strategy. What gear will we choose? Is it going to be the offensive House of Scales gear or the gear from Waterworks that is slightly more defensive? How will we fight in the battle? For defensive strategies we need to focus on shielding and healing, while with offensive strategies we’d opt for blade stacking.

 

Pip Management

So, you’re in a fight with 8 pips, Efreet in hand and your opponent doesn’t have any shields. It looks like a good opportunity to attack, but is it really? Pip management is one of the most important steps towards becoming a good tactician. You’ll often see (especially in low and mid levels) how players sit on a max amount of pips without attacking. That’s because they understand the importance of pips and know that the answer to the question above is “No”. If you don’t have enough blades and your opponent hasn’t lost a single point of health yet, they may just use a 4 pip Satyr. They’ll be back at full health, have more pips than you and you won’t have any pips to follow up with another attack. As such, this is not the right moment to attack just yet.

It’s important to note that pip management differs a lot on various levels. Because of all the shadow spells, pip management isn’t as necessary at Max levels as it is at low and mid levels. However, while pip management is more relaxed at max levels, you should still pay some attention to it. You don’t want to cast an elemental blade for example, if you’ve just wasted all of your pips. You also don’t want to sit on too many pips while fighting a Balance, since they won’t hesitate to Mana Burn you.

From Zero to Hero Part 3

 

Tempo

From Zero to Hero Part 3It can be a little hard to describe tempo, despite it being such a simple word. Tempo is the state of a game where you aim to stay ahead of your opponent. The final goal of a PvP match is to kill your opponent. We’ve already learned that strategy and tactics play a big role in reaching our goal. Tactics should follow your strategy, and these tactics go hand in hand with tempo. Playing aggressive and landing a big hit will put you ahead of the opponent. However, your opponent healing off the damage will put him ahead – something we’ve already talked about in Pip Management. In a duel you need to learn how to play cards properly to win the race.

Whether you’ll have a slow or fast tempo depends on your strategy. Casting weaknesses and shields is a nice way to put you ahead of your opponents. But while they will protect you, they won’t always put you ahead. Say your opponent is going to use King Artorius. He has a weakness around his head and you have two stacked tower shields. You’re clearly ahead in this situation. But what if he’s going to use a wand first? Then all the debuffs will be gone and the tempo will turn to his advantage.

The same is true the other way around. Stacking blades will put you ahead, but this can be reset easily with Enfeeble or Earthquake. There are a lot of variables when it comes to tempo – I will describe the basic ones below. The most important thing here is experience. Of course you need the theory, but learning by playing matches is what really matters.

 

 

Buffs and Debuffs

When we talk about buffs and debuffs, we generally mean shields and blades. However, there is bit more to it than that. There are other ways of buffing and debuffing – some of which are better than others. Traps are generally seen as the worst method of buffing. The main reason is that they affect only the initial part of the hit. For example if you use a poison, the trap will affect only the first hit while the last 3 ticks won’t be affected. Blades and bubbles on the other hand will apply the damage boost to the complete spell. You should focus on blades and bubbles in the beginning of your PvP journey, since they’re the easiest to use and have the best effect on damage spells. Once you get comfortable with them, you can start experimenting with trap stacking or using feints.

A similar situation rises with debuffs. On the one hand, you can use weaknesses and plagues, which are weaker but will have an effect on the complete spell (double hits, over time attacks). On the other, you can also use shields. These are stronger, but will stop only the initial hit. They are good versus single hit spells, but bad versus spells like Orthrus or Basilisk. Since shields are pretty strong by themselves, you should try to avoid using different types of shields (use 2x fire/storm shields, instead of 1x fire/ice and 1x fire/storm). That’s unless you’re facing an opponent using shadow shrike. In that case, different shields might protect you better. Please also notice that with weaknesses, it might be wise to stack 2 different types, since they are weaker. Still, keep in mind that one wand hit will get rid of both weaknesses at once.

We already mentioned bubbles, but let’s talk about them some more. These 2 pips global spells that buff your attacks by leaving a “bubble” around the field. While blades are stronger, bubbles have other benefits. A blade will only affect one attack, while a bubble will buff everything as long as it stays up. In addition bubbles also serve as a “passive debuff”. This is due to the fact that, when you put your own up, you’re also removing the opponent’s. This means less damage for them, while simultaneously giving you more. You may have heard the term “bubble war” already. It’s when both duelists keep on using their own bubble to remove the opponent’s bubble. If I would have to choose one card as most important to have max copies of in deck – it would be a school bubble.

 

Minions

While minions are weak beings with a low amount of health and no resist, they can single handedly turn the tide of a battle. You don’t summon a minion with the goal of helping you damage the opponent. You summon it so it will blade you, break your opponent’s shields or give shields to you. Imagine a situation when your minion gives you a blade. If you blade the same round, that’s basically two turns combined in one! The general rule of minions in PvP is to always have your own up and kill your opponent’s as soon as possible. Lots of duelists will even go as far as shielding their minion in order to prolong their life.

Minions are also a great tool for pip control. Most minions cost 3 pips to cast. The most common ways to kill a minion is either using an aoe or an off-school attack. Using a minion will force your opponent to waste their blades on an AoE attack. Alternatively, it could also start cluttering their deck when they’re searching for an off-school attack. Now, imagine if you cast a tower shield on your minion. Suddenly a 4 pip off-school attack isn’t strong enough anymore to kill the minion! Just be careful how you use minions when facing death – your minion can be an amazing source of health for them because of death’s drain attacks.

Using minions at low levels is most beneficial. Players don’t have as much of an attack boost, decks are smaller and due to the lower health at lower levels, the minions can actually do some real damage. While minions start losing their popularity as you’re leveling up, they keep their usefulness. Even at max level — especially there — it may even happen that your opponent won’t have any off-school or low pip attacking spell.

 

Healing

From Zero to Hero Part 3While it’s true that some strategies don’t require healing, often it’s better to use them. An important thing here is that you have to use your own school’s healing spells or spells with a mastery amulet. Using 4 power pips for a satyr is simply a bad investment. You’ll waste way too many pips for something that can easily be countered. It could be countered with another 4 or 6 pip attack or simply with an infection. And speaking of infections – you should always pack some sprites or fairies to get rid of pesky infections and clear your way to get back to full health from Satyr.

There’s a similar situation for the other way around. If you’re the agressor, you may want to put some infections (or maybe even doom and gloom) on your opponent to make their healing harder. They will either need to heal through the infection or spend another round to get rid of it. This extra round can mean a lot. You can get another infection to further postpone their healing, stun them or unleash another deadly attack. On the other hand, be careful when this happens to you. Get rid of infections as soon as possible so you won’t find yourself in any tricky situations.

 

Attacking

We’re finally there. The common misconception among new players is that attacking is the most important part of a PvP match. But as you see, we had to get through 2 parts of this guide, and another 6 chapters in this one to reach the attacking phase. Attacking is important, but if you’re just starting out, it shouldn’t be the first thing on your mind.

Another common misconception is that stronger is better. By that people mean that you should fill your deck with high damage, high pip spells. While single hits are indeed a good way to spike damage, you need other spells as well. For example, you will need shield breakers. Damage over time or double hits are perfect candidates for this job. But before you rush to blade up and hit with a bone dragon, think about which counters your opponent can apply to that DoT. There’s triage, which removes the tick. It’s a super easy way to completely negate all your efforts.

Another popular type of attack is utility hits. These are spells that attack your opponent and leave an aftereffect – either in the form of buffing you or debuffing them. The reason why these spells are so good is that they basically allow you to do in one round what you’d otherwise need two for. For example Luminous Weaver will let you do some damage while also putting a weakness on your opponent. Another great one is Hephaestus, which will put up a bubble while also doing damage.

Here’s the most important thing about attacking. Unless you’re hitting a minion – DO NOT attack WITHOUT a sun enchantment. Players tend to have a lot of resist, so you need a lot of damage to counter that. Train sun enchantments and buy tc monstrous/gargantuan. Pre-enchant your attacks and add them to your side deck. Just go to Golem Court or on Unicorn Way, fill your main deck with desired attacks and side deck with sun enchantments. Start drawing and placing tc’s on your attacks and don’t use them yet. Flee and add the newly created cards in the side of your main PvP deck. If you’re new to this, check this guide.

Combinations

Now that we’ve gone over attacks, we need to learn about combo’s – combinations. You might know that you need to use frostbite to destroy your opponent’s shields, but still, these can not kill. The way to kill is by using combinations. It’s the most powerful way to kill your opponent. A single hit won’t do much. But a strong hit, followed by another one or maybe even two, will leave a nice amount of damage and put your opponent in a dire situation.

We need to use everything we’ve learned so far in order to successfully perform a combination. This means we have to maintain pip control and buff ourselves to make our attacks stronger. Simultaneously, we need to keep debuffing our opponent, healing and using minions as a distraction to survive. When you’ve reached the point where you have full pips, have blades spinning around your head and shields securing your body, then and only then are you ready to unleash a powerful combination of attacks.

 

 

Are you ready to master the art of PvP-ing? Anything to add?
Let us know in the comments below!



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Empyrea’s Roaming Bosses with Pets

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Empyrea’s Roaming Bosses with Pets

Empyrea brought with it some new roaming bosses! In the update notes it says: “Watch out for the several new Wandering Bosses that are wandering your pathways! They have new pets and an attitude – sounds like fun!” However, as far as we can tell, theit attitude is very laid back: they don’t cheat.

The pets are also slightly problematic, since the drop rate is extremely low. We’ve managed to get one pet, despite farming each of these bosses for many hours. Our currently hypothesis is that each of these bosses drop a Wartle pet of their own school. As such, we assume there’s a Balance, Ice, Fire and Storm Wartle to be collected from these bosses.

In addition, it is likely that the Death, Myth and Life Wartles are dropped elsewhere by different bosses. The boss named Crusher in Aeriel Jungle dropped the Life Wartle, while the Myth Wartle seems to be with a side quest boss in Zanadu.

Currently, some of these roaming bosses respawn immediately (Frostbiter does), while others take more time to respawn. We’re not sure why there’s a difference between them, nor if this will also be the case once they go to the live realm. Get prepared to get stunned in every one of these battles. The minions in three of the areas are Storm, so Storm Lord stuns are very prevailent.

1. B’Rel – Aeriel Jungle

Empyrea's Roaming Bosses with Pets

  • School: Storm
  • Health: 15,000 hp
  • Cheats: Feints, blades and pet heals were fine, pet casts a myth shield
  • Minions: Ice
  • Pet: Storm Wartle

Empyrea's Roaming Bosses with Pets storm wartle

 

2. Trickster Jack – Zanadu

  • School: Balance
  • Health: 15,800 hp
  • Cheats:  Feints, blades and pet heals were fine
  • Minions: Storm
  • Pet: (probably a Balance Wartle)

 

3.  Frostbiter – Outer Athanor

Empyrea's Roaming Bosses with Pets frostbiter

  • School: Ice
  • Health: 19,000 hp
  • Cheats: Feints, blades and pet heals were fine
  • Minions: Storm
  • Pet: (probably an Ice Wartle)

 

4. Moltor – Inner Athanor

Empyrea's Roaming Bosses with Pets moltor

  • School: Fire
  • Health: 18,600 hp
  • Cheats: Feints, blades and pet heals were fine
  • Minions: Storm
  • Pet: (probably a Fire Wartle)

 

Did you get any of these pets?
Post a screenshot in the comments

and you’ll be credited in the article for your find.



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That’s the Trick: A Guide to Shadow Trickster

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That’s the Trick: A Guide to Shadow Trickster

shadow trickster

The Empyrea Test Realm is here and with it some new shadow spells! Wizards will be invited to speak to Velma Von Venkman who has an offer you can’t refuse (You literally can’t — it’s part of the main quest line). She will introduce you to the Shadow Trickster, the star of today’s article.

The Basics

The Shadow Trickster is the 4th shadow transformation along the lines of shadow shrike, shadow seraph, and shadow sentinel. As such it follows these basic mechanics

  • Lasts for 3 of your turns
  • Starts with 30 backlash (30% of your health) which can be decreased by 10 backlash (10% of our health) for each “like”
  • Performing a “dislike” increases backlash by 10% to a max of 30%

 

Function

-The Shadow Trickster provides a whopping additional 60% universal critical at the cost of 30% universal block

-The Shadow Trickster has the unique “Trick 1” mechanic. When casting certain spells, the Shadow Trickster will perform “Trick 1”. Trick 1 will remove one pip or power pip from your opponent and give you one pip. Note that the Trick 1 mechanic will steal a white pip first if available and will always award the caster a white pip.

shadow trickster

Likes (Italicized Spells cast Trick 1)

  • Hits
  • DoTs
  • Weaknesses (Damage Debuff Charms only)
  • Drains

Neutral (Italicized Spells cast Trick 1)

  • Traps (Damage Buffs only)
  • Blades
  • Bubbles
  • Non-Damaging Utility Spells

Dislikes

  • Heals
  • Shields

Note: If we have missed any likes/dislikes/neutrals
please let us know in the comments below!
Your contributions will be noted in this article.

 

Special Mechanics

– The Trick 1 Function will only activate with certain likes. All likes will decrease backlash but only drains and weaknesses will decrease backlash AND trigger Trick 1.

– You will notice in the above list that traps are neutral. However, traps are unique in that they are neutral because they increase AND decrease backlash by 10%. Other neutral spells simply have no effect on backlash. Traps are also unique in that they activate Trick 1 despite being neutral.

– Shadow Trickster’s backlash can only decrease by 10% per cast even if the spell cast contains more than one like. For example, using brimstone revenant under shadow shrike will reduce backlash by 20% because it contains 2 likes (hit and trap). However casting luminous weaver under shadow trickster will only reduce backlash by 10% despite the spell containing 2 likes (hit and weakness).

 

Will You be Using the Shadow Trickster?
Let Us Know in the Comments Below!

 

 



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Spooky Carnival Bundle – Wizard101

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Spooky Carnival Bundle

There’s so much excitement going on lately that we forgot to mention the brand new spooktacular Spooky Carnival Bundle that has recently surfaced in Wizard101. This exciting bundle has some quite unique features that will definitely interest you. Big thanks to Kingsisle for providing the bundle for us at Duelist101 to review and share with you.

The bundle provides you with:

  • Booloon Pet
  • Spooky Carnival Attire
  • Spooky Throwing Knives
  • Creepy Clown Car
  • Scarousel
  • 5000 crowns or one month membership

Booloon Pet

Pet Details

Spooky Carnival Pet

Talent Slots:

  • Tick Kicker  (Brand new pet talent!)
  • Fire-Shot
  • Ally Volcanic Shield
  • Courageous
  • Gifted
  • Dashing
  • Sunbird Call (Brand new pet talent!)
  • Tireless
  • Careful
  • Armor Breaker

 

Creepy Clown Car

In my opinion the best part of this bundle is the Creepy Clown Car mount! This mount is not only good because of the +50% speed, but also for the unique 4 person mount which for some quad-boxing players like me will be amazingly useful.

 

 

Spooky Carnival Attire

Lots of new interesting spells available from this gear set… even at low levels! Also, could this be the new Jade robe? It certainly poked my interest as an avid PvE player.

Creepy Carnival Attire Look

 

 

Spooky Throwing Knife

Beware the sharp edges! Also, be more careful of that Bunferatu waiting to attack. He cannot be trusted with those may cast beguiles.

Spooky Carnival Wand Look

 

Scarousel

Another unique item that can only be obtained in this bundle, the Scarousel. This housing item adds a certain flair to your house, especially if you’re decorating a house for Halloween. Additionally, you can interact with this item and let your wizard ride while you watch from the 4 different available views.

Spooky Carnival Scarousel

 

Are you looking forward to obtaining this brand new bundle?

Don’t wait any longer and head to Gamestop right now!



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Empyrea Test Realm – Grandmaster Crafted Gear

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Grandmaster Crafted Gear

Test realm brought us a new Revered crafting level and new legendary craftable gear. But KI snuck some other gear into the game! If you visit the Fire teacher, Ignus, in the Arcanum, you’re welcomed with over 200 pages of  recipes. All of recipes aren’t new, however there are 3 new categories for Grandmaster crafted gear:

  • Duelist’s
  • Healer’s
  • Sentry’s

As for the ingredients of the crafted gear: among the regular reagents, pieces require already existing Dragonspyre crafted gear. As a reward, we get a brand new piece with a generic look but better stats. The stats might even be good enough for starting gear, if you decide to do Grandmaster PvP! We’ve already addressed entry barriers and gear is definitely one of them. Hopefully, this update will make life for Grandmasters new to PvP a bit easier.

Be careful though, don’t let the names fool you. Duelist’s gear sounds like a good choice, but its stats are inferior when compared to Healer’s or Sentry’s. Sacrifice a few power pip chance and you’ll get Healer’s gear with extra outgoing healing or Sentry’s counterpart with universal resist. Yes! Now level 50 and above wizards of every school will be able to craft gear with universal resist.

Below, we’ll compare this gear with gear sold by Diego, Brandon Mistborn and the Shaman’s Lore pack. Warlord and Commander gear are obviously expected to be better. But things might be interesting when comparing it with other pieces. We’ll display only gear from the Sentry category because it’s the best viable choice if you’re starting with PvP. And since every piece has 7 combinations (dual school gear) we’ll cover only one. You can always check everything by visiting Ignus Ferric.

 

Existing Hats

 

New Sentry Grandmaster Crafted Hats

 

Existing Robes

 

New Sentry Grandmaster Crafted Robes

 

Existing Boots

 

New Sentry Grandmaster Crafted Boots

 

What gear to choose?

Obviously, Warlord and Commander gear are irreplaceable. But this crafted gear isn’t meant to replace them. Instead, we think it’s supposed to make PvP experiences better for newcomers. Apart from Warlord and Commander gear as viable PvP options, we only have Veteran gear, Duelist’s gear and Pack gear – all of those are hard to obtain. Sentry gear is comparable with gear from the Shaman’s lore pack – you mostly trade some resist for extra damage, so you can save your hard earned crowns for something else. The comparison with Duelist’s gear is bit tricky – it mostly depends on your play style. Personally, I’d prefer glass cannon duelist gear, but you can stay away from tedious tournament grinding and play more defensively with crafted gear.

Surprisingly, this gear is still as good as Veteran gear! You lose some resist, but gain a lot of health and some damage. At this point it’s a matter of preference, but if you’re short on tickets or just starting out in the Arena than you should definitely try crafted gear.

 

Do you think the new gear is good alternative for players who are just starting PvP?  Let us know what you think in the comments below!



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Pirate101’s 5th Birthday Bash

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Happy 5th Birthday!

Yar, thought we didn’t have anything planned for Pirate101’s 5th Birthday?! Guess again, even with wizard101’s test realm on full hype, the Duelist101 team would like to celebrate Pirate and its impact on the community. When it comes to celebrating, PvP is a must, so be sure to join us on November 4th in an all out war of red vs. blue!  Also be sure to get ready for both a FASHION and a TREASURE HUNT contest. 

Details:

Date: November 4th

Realm: One Eyed Jack

Pick up Location: Brawlin’ Hall

Time: 9 AM-1 PM Pacific Time Zone—> 11 AM-3 PM Central Time

What: Free 4 All PvP 

Join us at the Smuggler’s Cove House Arena and PvP randomly! This is not a tournament, so simply PvP and be sure to post a “participation” Screen Shot in the comments below! Participants will be placed in a raffle to win a mystery prize (to be announced)!

Bonus Contests:

Fashion Contest: Come dressed as amazing as you can, show off your looks and get a chance at another prize! The contest will be announced and done later in the day!

Treasure Hunt: Find the 5 hidden items in the house and be the first to share them with us! Send them over to duelistcontest@gmail.com

The 5 items are:

(Hidden items to be announced at the event) 

There will be a few duelist members to help port participants to the event.   We are hoping for a great turn out, so see you all there!

Planning on attending? 

 



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Empyrea Eloise Training Point: Crown Empyreal Flowers

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Empyrea Eloise Training Point Quest:
Crown Empyreal Flowers

Eloise Merryweather has a quest called “Turn that Crown Upside-Down”. She’s waiting for you in Aeriel Shores. You will need to find six flowers for her to get a training point.   Here is everything you need to know to finish the Empyrea Eloise Training Point Quest!

Aeriel Shores Crown Empyreal Flower

 

Aeriel Jungle Crown Empyreal Flower

 

Empyrea Eloise Training Points

Zanadu Crown Empyreal Flower

 

Empyrea Eloise Training Point Quest:

Empyrea Eloise Training Points

Outer Athanor Crown Empyreal Flower

 

Empyrea Eloise Training Point Quest:

Inner Athanor Crown Empyreal Flower

 

Stomach Crown Empyreal Flower

Currently we can’t reach this flower! Coming soon.

 

 

Note: Because we can’t reach the last flower yet, we also can’t tell you what nifty badge you will be getting for it. We will have to wait until KI releases the last area of part one of empyrea!

Check out our new article on the Zeke quest as well here!

 

 



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Craft Pigsie, Angry Snowpig and Ninja Piglets

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Craft Pigsie, Angry Snowpig and Ninja Piglets!

The Wysteria Lore pack’s spells can now be crafted, awesome! You can find the recipes in the Wyrd, in Avalon. Inside the instance called Dun Scaith stands Grady, the recipe vendor. Don’t worry, you don’t have to do the battle to get to him! Just walk around the creatures.

The most problematic thing seems to be that, at the moment, you can’t craft the treasure cards. Grady doesn’t sell the recipe for them! As such, you will most probably have to go fight Loremaster in Dragonspyre and get the treasure cards as a drop. Hopefully the TC will be craftabable at a later date.

 

Pigsie Crafting Recipe

The recipe for Pigsie requires 50 Celestium. Celestium is currently a mystery, as it is a new reagent that we haven’t gotten as a drop anywhere yet.

Ingredients:

  • 10 Pigsie treasure cards (maybe from the Loremaster?)
  • 120 Perfect Jade (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 200 Citrine (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 60 Shell (reagent in eg. Celestia, try the Bazaar)
  • 50 Celestium (currently a mystery)
  • 150 Golden Pearl (rare harvest from Pearl, try the Bazaar)
  • 220 Kelp (reagent in eg. Celestia, try the Bazaar)
  • 25 Amber (dropped by eg. Gladiator Dimachaerus)

 

Angry Snowpig Crafting Recipe

Ingredients:

  • 10 Angry Snowpig treasure cards (maybe from the Loremaster?)
  • 120 Perfect Opal (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 200 Simple Vial (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 60 Shell (reagent in eg. Celestia, try the Bazaar)
  • 40 Silver (try the Bazaar)
  • 60 Scrap Iron (reagent in eg. Marleybone, try the Bazaar)
  • 50 Copper (try the Bazaar)
  • 25 Amber (dropped by eg. Gladiator Dimachaerus)

Craft Pigsie, Angry Snowpig and Ninja Piglets

 

Ninja Piglets Crafting Recipe

Ingredients:

  • 10 Ninja Piglet treasure cards (maybe from the Loremaster?)
  • 120 Perfect Onyx (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 200 Black Coal (buy from reagent vendor, eg. Archytas in Celestia Base Camp)
  • 150 Black Lotus (reagent in eg. Mooshu, try the Bazaar)
  • 45 Cobalt (try the Bazaar)
  • 225 Iron (try the Bazaar)
  • 25 Blood Moss (rare harvest from Red Mandrake)
  • 25 Amber (dropped by eg. Gladiator Dimachaerus)

Craft Pigsie, Angry Snowpig and Ninja Piglets

 

Will you be crafting these spells?

 



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