Main deck (same for all three variations)
![guide 6](http://ift.tt/29fcy5p)
Description of each spell:
- Tower Shield – Rather self explanatory. It’s an all purpose shield that’s good for nullifying incoming damage. This is also the only shield that can save you from Balance damage.
- Volcanic Shield – Good to use against Fire and Storm wizards along with those with a Fire or Storm mastery amulet. If you are fighting an enemy who doesn’t fit this description, discard any volcanic shields immediately.
- Cloak – An often underrated spell that keeps your opponent guessing. It is beneficial to use it on debuffs such as Weakness, Plague, dispels, and Infection along with any shields. They also multiply the spells if you happen to Reshuffle.
- Pixie – These Pixies will be the primary heal during matches. Drains will often account for any other healing that occurs.
- Conviction – Helpful protection from stuns along with criticals that you’ll face as your rank rises.
- Animate – One of the most useful spells for Death. 95% percent of the time this minion should be used when you have three to five pips. The other 5% includes when you have a high amount of pips such as fourteen pips. This will only be utilized during a long match such as against an ultra defensive foe. Each pip is equivalent to 100 health for your minion and the three to five pip minion is a great shield breaker along with being capable of spamming both Plague and Weakness.
- Deathblade – A must have for this Death strategy in order to bolster damage.
- Dream Shield – Great to use against both Life and Myth wizards in order to mitigate damage. It can also be used against those with a Myth or Life mastery amulet. Discard any Dream Shield right as it comes up if your opponent does not fit the preceding description.
- Feint – An effective spell to use from first to drastically boost damage. It can also cancel out a feint from your opponent making it so they can only use the +30% portion for the next hit on you before making their way to their +70% feint.
- Infection – A more convenient way to stop heals over Doom and Gloom due to the fact that it cannot backfire on you.
- Plague – A great way to use up pesky normal pips while weakening your opponent’s damage.
- Sacrifice – A rarely used heal that will often times be used to free you of Feints, stacked debuffs, or a life dispel that prevents you from using a Pixie. You can also kill yourself with sacrifice, and this can sometimes be useful. It should be noted that you will lose all you pips when doing so.
- Death Dispel – This is a great spell to rob another Death of their pips. This also can be used with Cloak to relieve you of a potential dispel when you’re going second.
- Vampire – A simple way to deal with minions when you have few blades without having to draw. Can sometimes be used as finishers as well. An important thing to note about drains such as Vampire is that they are able to completely ignore absorbs.
- Spirit Blades – Gives you a Mythblade and Deathblade along with using up a normal white pip. What more could you ask for?
- Weakness – A somewhat pesky (and effective) way to preserve your health. Hopefully you minion uses some of these to keep your enemy in an endless stream of Weaknesses.
- Sharpened Blade – Very effective in order to stack more blades. Not a necessity, but it is very helpful to have.
- Minor Fire Scorch – A good way to easily dispense with Tower Shields, Weaknesses, and the like.
- Deer Knight – Could be used as a finisher or just to take out a minion before you start stacking blades. This majestic spell is also more of a luxury.
Side Deck #1
![guide 6](http://ift.tt/29qVbv8)
Description of treasure card deck:
Triage: A good spell to use in order to get rid of Life dispels and get rid of any threatening DoTs.
Basilisk: A hard hitting Myth DoT that will also stun your opponent.
Medusa: A hard hitting Myth spell that leaves your opponent a sitting duck for two rounds. It can be used to relieve pressure or act as a useful aspect of a combo.
Frenzied Minotaur: A low pip double hitting spell that deals significant damage. It also does more damage than a normal tc Minotaur.
Infallible: A large accuracy and pierce boost to strengthen your attacks. Great to use before a combo.
Dr. Von’s Monster: Your most potent drain that gives health back along with leaving a healing debuff on you opponent to hinder their recovery.
Skeletal Dragon: A hard hitting Death DoT that is a must have for Death wizards.
Vampire: A good way to get health back and deal some damage with low pips. Make sure they are enchanted with Monstrous treasure cards.
Reshuffle: Useful for long battles when you need to get spells back into your hand.
Scorpion: Powerful minion killers that can also act as a way to whittle down your opponent’s health. Enchant these with Monstrous treasure cards.
Spirit Blade: Gives you another powerful blade for both Death and Myth.
Favorite Combos:
Skeletal dragon into Frenzied Minotaur: Allows for your Death blades to go towards the powerful overtime while the Myth damage is there to guarantee your victory.
Medusa, Feint, Vampire: Allows for a powerful string of attacks that makes use of Medusa’s stunning ability.
Basilisk into Vampire: Great at leaving your opponent open for a devastating attack with Vampire.
Scorpion into Dr. Von’s Monster: A great combo to pull off from first. The Scorpion can deal significant damage if an Infallible is first put up.
Side Deck #2
![guide 6](http://ift.tt/29fclPt)
Description of tc deck:
Triage: A good spell to use in order to get rid of Life dispels and get rid of any threatening DoTs.
Basilisk: A hard hitting Myth DoT that will also stun your opponent.
Orthrus: A powerful double hit that can be used when you want to deal a large sum of Myth damage while bypassing pesky shields.
Infallible: A large accuracy and pierce boost to strengthen your attacks. Great to use before a combo.
Deadly Minotaur: The Death version of Minotaur deals even more damage while also acting as an effective double hit spell.
Poison: A weak, low pip, Death DoT that deals a decent amount of damage. It also is back loaded to ensure that the overtime deals the most damage.
Vampire: A good way to get health back and deal some damage with low pips. Make sure they are enchanted with Monstrous treasure cards.
Reshuffle: Useful for long battles when you need to get spells back into your hand.
Scorpion: Powerful minion killers that can also act as a way to whittle down your opponent’s health. Enchant these with Monstrous treasure cards.
Spirit Blade: Gives you another powerful blade for both Death and Myth.
Skeletal Dragon: A hard hitting Death DoT that is a must have for Death wizards.
Favorite Combos:
Poison into Orthrus: Poison is great at breaking shields and dealing just enough damage to ensure that Orthrus can finish out the match.
Basilisk into Enraged Minotaur or Vampire: Leaves you opponent open for one or two Death attacks in addition to the Myth DoT. Enraged Minotaur is often the best option here due to the higher base damage and the ability to get through a shield.
Basilisk into a Scorpion Spam: When faced with Death shields a simple Scorpion spam is needed in order to get you opponent’s head spinning.
Side Deck #3
![guide 6](http://ift.tt/29qVZ3d)
Description of tc deck:
Triage: A good spell to use in order to get rid of Life dispels and get rid of any threatening DoTs.
Basilisk: A hard hitting Myth DoT that will also stun your opponent.
Medusa: A hard hitting Myth spell that leaves your opponent a sitting duck for two rounds. It can be used to relieve pressure or act as a useful aspect of a combo.
Frenzied Minotaur: A low pip double hit spell that deals significant damage.
Orthrus: A powerful double hit that can be used when you want to deal a large sum of Myth damage while bypassing pesky shields.
Infallible: A large accuracy and pierce boost to strengthen your attacks. Great to use before a combo.
Dr. Von’s Monster: Your most potent drain that gives health back along with leaving a healing debuff on you opponent to hinder their recovery.
Deadly Minotaur: The death version of Minotaur deals even more damage while it acts as an effective double hitting spell.
Vampire: A good way to get health back and deal some damage with low pips. Make sure they are enchanted with monstrous treasure card.
Wraith: A nice drain that lies right in between Vampire and Dr. Von’s Monster. It gives substantial health for its average pip cost.
Reshuffle: Useful for long battles when you need to get spells back into your hand.
Scorpion: Powerful minion killers that can also act as a way to whittle down your opponent’s health. Enchant these with Monstrous treasure cards.
Spirit Blade: Gives you another powerful blade for both Death and Myth.
Favorite Combos:
This deck allows for the most combos. Despite the claim that having only one of each spell can clog your hand, I never have a problem with this setup. That is mostly because you can find every single treasure card that you need within three rounds. Also, combos can be changed midway through them depending on the situation.
Medusa, Feint, Vampire: Allows for a powerful string of attacks that makes use of Medusa’s stunning ability.
Medusa, blade, Enraged Minotaur: This combo is often easier to pull off than the previous one due to the sheer amount of blades that are in this deck. It deals a great amount of damage as well.
Basilisk into Deadly Minotaur or Vampire: Leaves you opponent open for one or two Death attacks in addition to the Myth DoT. Enraged Minotaur is often the best option here due to the higher base damage and the ability to get through a shield.
Basilisk into a Scorpion spam: When faced with Death shields, a simple Scorpion spam is needed in order to get you opponent’s head spinning.
Skeletal Dragon into Frenzied Minotaur: Allows for your Death blades to go towards the powerful overtime while the Myth damage guarantees your victory.
Basilisk into Deadly Minotaur: This combo compliments the previous one and is just as effective.
Double Minotaur (the order of the Frenzied Minotaur and Deadly Minotaur does not matter as long as you use one of each): This combo deals hefty damage while ignoring a set shield to both death and myth.
Scorpion into Dr. Von’s Monster: A great combo to pull off from first. The Scorpion can deal significant damage if an Infallible is first put up.