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Wizard101 Main Quest Line: Part 2
Questing is fun, isn’t it!? All those worlds to explore and save, those people to help and talk to, and monsters to defeat. But… dare I say… it gets a little tedious sometimes. Just a little bit!
This guide is meant to give you courage while questing. By following the quests in this guide, you can see exactly how many more collect and defeat (C&D) quests you still have before you can move on to the next area. I hope this guide will help you keep going, as you see the list of quests get shorter and shorter with every step you take.
This is part 2, Celestia to…
For part 1 (Wizard City –> Dragonspyre, click here)
Just like in part 1, I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned. For each world, I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area seperately. Between brackets are the different parts of the quest, as sometimes a quest will require you to do multiple things.
I have divided the quests in the Spiral into the following groups:
- Talk: Quests that require an interaction with an NPC.
- Mob: Quests that require the defeat of regular monsters.
- D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
- Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
- Cheat: Quests the require the defeat of a cheating boss.
- Instance: Quests that require the completion of a dungeon.
- Puzzle: Quests that require the solution to a puzzle.
- Interact: Quests that require interaction with certain objects.
- Explore: Quests that just require you to run towards a certain area, NPC or item.
Warning: I made this with the help of the awesome Wizard101 Wiki, which doesn’t always list every single battle, because they’re not added in the quest description. I’ve gone and checked places where I was pretty sure there were additional mob fights (like in Big Ben), but there are other ones missing. Next time I quest from zero to hero, I will update this guide.
Contents:
Celestia Main Quest Line
Survey Camp
- Door to the Stars (talk + explore + talk)
- Deeper and Deeper (talk)
- Survivors (talk 4x)
- Taking Notes (interact + talk)
- Fixing a Hole (D&C + talk + interact 4x + talk)
- Off the Map (interact 3x + talk + D&C + talk + explore + boss + talk)
- Rub-A-Dub (interact + talk)
- Breathing Room (interact + talk)
The Grotto
- Whole Lotta Grotto (talk)
- Crustacean Nation (D&C + talk)
- Coral of the Story (interact + talk)
- Shocking News (interact + talk)
- Pack Crabs (D&C + explore + talk)
- The Starfish Chamber (explore + boss + talk)
- My Dinner with Algae (D&C + interact + boss + interact + talk)
- John-on-the-Spot (talk + interact + talk)
District of the Stars
- Just Popping In (talk)
- Explorer101 (explore + talk + D&C + talk)
- Star Cores (interact + talk)
- Forging Ahead (interact + talk)
- Reference Materials (talk + interact 3x + talk)
- Putting Pieces Together (explore + explore + talk)
- Tide and Tile (D&C + explore + explore + talk)
- Turning Tiles (interact + talk)
- Archivist, Revisited (talk)
- Con Job (interact 4x + talk)
- Teeth of the Shark (interact + talk + explore + boss + talk)
- Into the Stellarium (interact)
- A Star is Born (instance: explore + boss + interact + explore + boss)
- Into the Stellarium (interact + talk)
instance name: The Stellarium
The Floating Land
- On the Waterfront (talk)
- Spirit of the Sea (mob + talk)
Happy questing!
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