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Icy Conditions
With the release of Polaris, one school has risen from the obscurity of mid-tier to the very top of the pile. Once regarded as the King of the Defensive First Age meta, it has now firmly established itself as the Queen of the Offensive Third Age meta. That school is of course Ice. This post will examine the unique circumstances created with the sequence of updates culminating with Polaris that allowed Ice to ascend to the top of the arena. (Note that this post is made from a 1v1 PvP perspective)
Ice’s Position in the Darkmoor Meta
To understand how exactly Ice ascended in Polaris we must first look at Ice’s position in the Darkmoor meta. Prior to the jewel updates, after the release of the first tier of shadow enhanced spells and with the availability of a better waterworks gear in Malistaire’s set: 3 schools established themselves as top tier. Balance and Life became top tier due to their offensive/defensive utility, high health buffer and ability to effectively heal thanks to critical. Fire established itself as top tier due to its amazing ability to string together combos and numerous utility options.
Ice on the other hand was typically regarded as a mid tier in this meta. While it did have the high health buffer and resist that makes it famous in today’s meta, it was once much more limited. Without jewels Ice’s pierce was in the teens and before the Winterland and Terror’s Hoard pack Ice’s attack was similarly limited. This made it relatively harder for Ice to generate a significant offensive presence. With the old critical system Ice had no chance to critical whatsoever on the other schools and while it had the highest block, some schools could still critical on it. TC’s commonly seen today such as coldiron were not readily available. Finally Ice had no heal while 2 top tier schools (Life and Balance) had easy access to critical heals allowing them a greater defensive presence despite their lower health and resist stats. As a result of these limitations and a few more (Full Analysis of DM Tier Here) Ice saw itself sitting in mid tier – a comfortable position for sure, but far from its Pre-Aquillan throne.
The Small Changes that made Ice Great Again
The Jewel Update
The Jewel Update greatly assisted Ice’s relatively weaker offense. With the ability to acquire an extra 18% pierce Ice could finally begin to pierce off a majority of their opponent’s resist. With most school’s standing at 50%+ resist in this meta ice gaining the ability to have pierce in the 30’s proves to be a major boon, allowing ice to apply significant offensive pressure even without a blade stack.
Hoard Pack Wands
The hoard pack wands offer great utility to the ice school in particular. When Darkmoor was released the Malistaire wands were the exact same across schools except for pierce with Ice receiving the lowest amount. While this proved to be a disadvantage in the early DM meta it became an advantage with the release of hoard pack wands. Starting with the Beacon of Arund Vale which offered extra damage and a higher block, Ice then received the Terror’s Hoard pack wand which offered more damage, more critical, more block, more power pips or the same pierce and an off school wand with a may cast to boot. Finally the new Roadwarrior’s pack offers a wand that is competitive with the Terrors Hoard wand.
Ice is in the unique position to utilize either of these wands without sacrifice since their DM wand did not offer much pierce to begin with. The wands also assisted Ice indirectly. Since the wands offer several statistics that are higher than the Darkmoor Wands, many schools opted for those wands. This significantly lowered their pierce (Ice made no similar sacrifice) allowing more of Ice’s already high resist to come into play. In other words, with the release of these wands, Ice’s offense and defense rose while other schools had to make offensive sacrifices that worked to Ice’s advantage.
TC Utility
Treasure Cards have always played an important role in PvP allowing schools and lvl ranges options they would not otherwise have access to. Treasure cards play an understated role in Ice’s rise to dominance. Every duelist should be familiar with Icebird: Ice’s premiere pressure tool that accelerates its offense and acts as a potent answer to specific shields.
With the release of the Five Boxes event Ice gained another amazing utility: Coldiron. The Coldiron Treasure Card allows Ice to deal a decent amount of damage while also placing a Volcanic Shield on the aforementioned player. This gives Ice some strong offensive/defensive utility allowing it to apply pressure and remain defensive at the same time (a huge boon this meta).
This spell allows Ice to defend itself effectively against Fire and Balance – two of the top tier schools in the meta – with the added benefit that it also defends from the rare Storm in Ranked PvP.
The One RNG to Rule Them All
The single biggest change that had the largest impact on Ice’s Tier position is the critical system change. With the release of Polaris the critical system was turned upside down. Previously critical and block were interdependent. As long as you maintained a higher block than your opponent’s critical you could be sure that you would block your opponents critical in the vast majority of cases. However in the new update critical and block were made independent. This means that your chance to block is a static percent that is consistent regardless of your opponent’s critical. It is entirely possible for an opponent with 10% critical to critical on someone with 90% block. What this means functionally is that unless you are at 100% block any opponent can critical on you.
This is a humongous change for Ice. Previously Ice absolutely could not critical on any opponent with balanced gear. Now Ice can critical on schools with much lower health buffers allowing them to turn a match on it’s head instantly or to close out a match much more quickly than previously possible. On the defensive end Ice is in the best position to cope with this change. Ice’s gear naturally has more block than any other school’s. This means that with a good pet an Ice can sit on mid 80’s-90’s block allowing it to prevent most criticals from landing. Ice also has the highest health (7000+) and resist (60+) in this meta meaning that it is in the unique position to be able to tank a critical shadow enhanced spell and still have a survivable health buffer.
Finally the critical update had an indirect positive effect for Ice. The update significantly reduced the critical percentage of most schools in balanced gear. Now most schools are sitting at critical percent in the 20s-30s if they hope to maintain survivable levels of block. This reduced both Balance’s and Life’s ability to heal effectively especially against Ice. Whereas in the prior meta Life and Balance could depend on critical heals (Balance had to beware snowdrift) to outlast Ice, they no longer have heals that can reliably outpace Ice’s damage output. As a result Ice has once again established itself as the primary defensive tank while still being able to hit like a truck.
Ice’s Position in the Polaris (Current) Meta
Favorable Offensive Traits
Offensive/Defensive Spells in Coldiron and Abominable Weaver
Offensive Pressure/Combo Spell in Icebird/Ice Bats
Combo Spell in Winter Moon, King Artorious
Pressure/Combo Spell in Frostbite
Finisher in Abominable Weaver, Lord of Winter, King Artorious
Favorable Defensive Traits
Highest Health Buffer(7500+)
Highest Resist(60%+)
Multiple Offensive/Defensive Spells-(Coldiron, Abominable Weaver)
Overview
The Ice school has a potent combination of stats that allows it to thrive in today’s meta. A prime gear Ice is often sitting on 95% damage, 7200+ health, 64%+ resist and 34%+ pierce. This combination of stats allows it to maintain a significant amount of offensive presence while still having great defenses. With these stats a Weaver will hit 2000+ on most of the meta while leaving a 75% shield.
The health buffer is no joke either. Consider this- A Storm using Rusalka on Ice will deal about 3400 damage. An Ice hitting Weaver into an unshielded Storm will often hit roughly 2000 damage. Man that seems unfair-After all, Storm’s Attack did 70%+ more damage than the Ice’s. However consider the end result. The Storm now has a remaining 2500 health while the Ice is still sitting comfortably at 3800+ health. This ability to comfortably tank blows that other school’s would be hard-pressed to survive gives Ice many set-up opportunities. Whereas a Myth would be pressured to shield from a Life with a Shadow Pip lest they lose 40%+ of their health buffer, an Ice can choose to tank the move using the “free” round to set up a combo or to deal even more damage in return. The ability to be offensive and defensive at the same time is also a great boon. Abominable Weaver puts most schools in an awkward position even when they are first and when second…attacking into an Abominable shield is often a game ender due to loss of pips and tempo.
Ice also has more marginal utilities that are nonetheless very useful. Ice dispel prevents most schools from tower shielding or utilizing stun blocks. Steal Ward can turn an opponent’s tower shields and even certain segments of dual shields against them. Finally Ice benefits from the fact that many of its attributes act as a partial counter to all 3 of the other top/mid tier schools. Ice can utilize Snow Drift to steal Balance’s heals, Life’s Regenerate or Fire’s Power Link. Cooldown addresses Burning Rampage, Coldiron counters Fire and can counter a hit of Gaze while Steal Ward can steal Hungry Caterpillar’s absorb.
The combination of defense, offense and utility has propelled Ice’s rise in the Polaris meta. Small changes made over a number of worlds have helped to give Ice the push it needed and it’s success in today’s critical system has helped it to cement it’s spot at the top. Whether the anticipated dungeons will release gear or spells that shift the meta remains to be seen but for now Ice once again reigns supreme.
What Do You Think Of Ice’s Position in the Current Meta? Do you agree with this Assessment? Let us Know in the Comments Below!
The post Icy Conditions- How Ice regained it’s footing as the Top Tier 1v1 school in the Polaris Meta appeared first on Duelist101.
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