Lost Stories of The Spiral Halloween Edition: Winners Announcement

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Lost Stories of the Spiral: Halloween Edition

Winners Announcement!

gobbler-pumpkin

Duelist 101’s Second Lost Stories of The Spiral Contest has come to a close and needless to say our fans didn’t disappoint. This contest was even harder to judge than the last with lots of great entries. We had to let go of a number of stories that could have easily made it to the top in their own right. We extend a great Thank You to all those who submitted entries and encourage everyone to keep writing and keep improving! Without further ado let’s meet this Contest’s winners!

Honorable Mentions

Seven Wizards made it onto our Honorable Mention List. Each of these wizards has earned 5000 crowns, their choice of the vampire or mummy costume and a nightmare and harrowing nightmare pack. Quite a lot of treats for Halloween!

Taylor Lifethief for his version of the Lost Story of Howling Chaney

Joshua Wintergem for his version of The Lost Story of Old Cob’s Dreams

Liam for his version of The Lost Story of Cyrus Drake’s Scariest Halloween

Matthew Titansong for his version of The Lost Story of Old Cob’s Dreams

Jeffrey Lotusflame for his version of The Lost Story of The Night of the Living Dead(Azteca Edition)

Parker for his version of The Lost Story of Old Cob’s Dreams

Sean for his version of The Lost Story of Life after Artorious

Top Three

Our Top Three certainly had some truly spooky tales to share with us and as a result, they won our biggest treats. The 3rd place winner received 10,000 crowns and a goat horn hairstyle along with the harrowing nightmare and nightmare packs. The 2nd place winner received 10,000 crowns and the goat horns hairstyle, their choice of the vampire or mummy costume with 5000 additional crowns and a nightmare and harrowing nightmare pack. The first place winner received the Witchunter bundle, 10,000 crowns and the goat horns hairstyle and a nightmare and harrowing nightmare pack. In addition, each of the Top Three will have their stories featured right here at Duelist 101. Let us all Congratulate our Top Three Winners!

*Note-Depending on the release of the upcoming Test Realm we may delay publication of the Top Three Stories so that they can receive the attention they deserve.

3rd Place- Ryan Mistcaster for his version of The Lost Story of The Night of the Living Dead(Azteca Edition)

2nd Place- Taryn Spiritshard for her version of The Lost Story of The Night of the Living Dead(Azteca Edition)

1st Place- Avery for his version of The Lost Story of Old Cob’s Dreams

Trophy of the Raucous Court

 

 

 

 



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Teasers Galore: Mirage’s Aggrobah!

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Mirage Teasers!

The Sultan awaits!

KingsIsle has released yet another new set of teasers for their upcoming world Mirage. Once again illustrating another landscape shot, these teasers manage to depict a different part of Mirage life not previously seen. Let’s take a look! For previous teasers see the Initial Mirage Teaser and the Second and Third Mirage Teaser

Though Beautiful…Beware the Gangs of Aggrobah….

mirage-teaser-3

This latest wizard teaser takes a radical shift from the last. Whereas the last teaser felt dark and secretive this one exudes vibes of vibrancy and life. This seems to be a prosperous city with an almost Wysterian feel. This trailer came with a caption warning us to beware the gangs of Aggrobah. This likely means that despite appearances to the contrary, there is still strife even in this beautiful city landscape.

From what we have seen Mirage is going to be a very diverse world. We have the ruins of ancient cities, multiple dominant species and what could very well be different areas with both night and day. Keeping in mind Qishmah Shasa’s description of Mirage as a land of warring factions this is sure to be an action-packed world. 

What Do You Think Of Aggrobah? Let Us Know in The Comments Below!



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Wizard101 Hairstyles for Girls

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Wizard101 Hairstyles for Girls

Tired of wearing a hat? Here are the hat-free options available to us currently! This includes hairstyles from the Crowns shop, from packs and even from in-game.

I’ve also listed the places where you can get these hairstyles as a drop, in case you don’t have the crowns to buy them. They drop fairly easily, especially in Polaris, so this is definitely an option. Each link leads to the fabulous wiki, where you can find out more about the boss or mobs the hairstyle is dropped by.

Boys will have to wait to see their versions of each of these hairstyles at some point later in time!

The Kestrel

The Kestrel

Dropped by:

The Swan

The Swan

Dropped by:

  • Smogger (MB, Katzenstein’s Lab)


The Tango

The Tango

Dropped by:

The Martlet

The Martlet

Dropped by:


The Cha-cha

The Cha-cha

Dropped by:

The Owl

The Owl

Dropped by:


The Rumba

The Rumba

Dropped by:

The Foxtrot

The Foxtrot

Dropped by:


The Rock Candy wizard101 hairstyles

The Rock Candy

Dropped by:

The Gumdrop

The Gumdrop

Dropped by:


The Presto Chango wizard101 hairstyles

The Presto Chango

Dropped by:

The Open Sesame wizard101 hairstyles

The Open Sesame

Dropped by:


The Housemartin

The Housemartin

Dropped by:

The Abracadabra wizard101 hairstyles

The Abracadabra

Dropped by:


The Rabbit in my Hair wizard101 hairstyles

The Rabbit in My Hat

Dropped by:

The Hocus Pocus wizard101 hairstyles

The Hocus Pocus

Dropped by:


The Midterm wizard101 hairstyles

The Midterm

Dropped by:

The Licorice

The Licorice

Dropped by:


The Taffy

The Taffy

Dropped by:

The Swing

The Swing

Dropped by:


The Pop Quiz wizard101 hairstyles

The Pop Quiz

Dropped by:

The Final Exam wizard101 hairstyles

The Final Exam

Dropped by:


The Lunch Bell wizard101 hairstyles

The Lunch Bell

Dropped by:

The A for Effort wizard101 hairstyles

The A for Effort

Dropped by:


The Peppermint

The Peppermint

Dropped by:

the-aquila-hair

The Aquila Hair (many different names)

Dropped in:

  • Mount Olympus (WC, Aquila)
  • Also sold by Khalkos Coppersmith in front of Mount Olympus


goat horns wizard101 hairstyles

The Goat Horns

Dropped by:

the-ice-horns-girl wizard101 hairstyles

The Ice Horns

Dropped by:


The Winterland Earmuffs

The Winterland Earmuffs

Dropped by:

  • Winterland Pack
earmuffs

The Snowfall Earmuffs

Dropped by:

  • Winterland Pack


vampire-wig-costume-hairstyle

Vampire Costume Wig

Dropped by:

Sold in:

  • Crown Shop (Vampire Costume)
cat-ears-hairstyle

The Cat Ears

Dropped by:

  • Harrowing Nightmare Pack (299 crowns)


item_the_halo_female

The Halo

Dropped by:

  • Harrowing Nightmare Pack (299 crowns)

As you can see, I haven’t been able to get the Halo. That’s okay with me, but it does make me sad that this guide isn’t complete. I have left out two hairdos that could technically be considered hair styles: the Fakie Ollie and the Halfpipe. I wanted to make a guide for how to ged RID of your hat, and those two hairdos do come with a hat of some sort. For the sake of being complete, I am mentioning them here!

Because I like looking different from other people, my favorite hair styles are the Swing and the Owl. The one I like the least is the Peppermint. 

Which hairstyle do you use?

Which one do you wish you had?



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Mirage: On the Horizon(Two New Teaser Images)

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Mirage: On the Horizon

mirage, nalia, dunestrider, npc

Mirage is right on the horizon for Wizard 101 and KI is keeping it’s Wizard 101 fans in suspense. While many eagerly wait to explore this mysterious desert world, KI has released some new teaser images to help generate excitement. To view the original teaser click here.

The Ruins of Catstantinople 

teaser-1, mirage, catstantinople

The Ruins of Catstantinople seem to be a city that was either devastated by time or warfare. This ruined grand city seems to fit with Qismah Shasa’s(the Death Arcanum Scholar) description of current affairs in Mirage. The name Catstantinople seems to indicate that Cats are one of the dominant species. This assertion is corroborated by NPCs Nalia Dunestrider, Qismah herself and the previous teaser image which illustrated what appeared to be 2 cat Sultans.

qismah, mirage, sand

What it’s like to Slither through the Streets Here

teaser-2, mirage slither, streets

KI’s newest teaser seems to be a current city in Mirage. As can be seen, things are on a less grand scale than in Catstantinople but the city does seem to be occupied and in fairly good shape. However, this teaser was accompanied by the words: Let’s imagine what it’s like to slither through the streets here.” Now the word slither tends to refer to snakes yet we have seen no indication of snakes or snake people in any of the previous trailers. Conspiracy? Slither can also be used to describe stealthy movements so perhaps we will need to be quick and silent while moving through these streets. Who knows what secrets Mirage will reveal!

Are You Excited for Mirage? Let Us Know In The Comments Below?

 



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Guide to Strategy: Control, Sustain and Pressure

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Guide to Strategy:
Control, Sustain, and Pressure

What is in a strategy, and what are the words we label these strategies as? While some may label them as “Banner” or “Angel”, there are specific terms in the gaming world that match the types of play styles you probably play whether you’re a Wizard or a Pirate. So what are those terms, where do they fit, and what defines them? Well, today we’ll be breaking that down in this guide to strategy! We’ll be looking at the strategies used from both a wizard101 and a pirate101 perspective.

What is a Strategy?

questionThis may be a straightforward answer but a strategy is a plan. It’s the bread and butter of everything. When you do a test, you’re using a strategy to complete that test. That’s what you study in school, a strategy to answer A and B. In the gaming world strategies are the same, a plan you create to follow through with to reach your win condition.

 

A win condition is the overall goal that you need to achieve to put yourself in a position where you are ahead. This may be through simply killing the enemy Pirate or Wizard quickly. Or taking down a key companion or one shooting the enemy wizard. When you create a “Strategy” inside of it you create a main win condition. The difference between a good and a bad player is those who can have a strategy but adapt to the situation even when their original win condition fails. Adjusting to realize what moves or things to do to achieve the best overall outcome in the match is the win condition. 

Control, sustain, and pressure are core material to learn when trying to create a successful strategy. The most universally accepted terminology for these are what we will discuss today, Aggro, Mid-range, and Control. The most exciting point about this guide is as a gamer this guide you can adapt to almost every game you play, so if you’re an avid CCG player which most end up being due to Wizard101 and Pirate101’s deck based style system this guide can be adapted to multitude of games you play in the future.

These different type of strategies take different key mechanics in the game to create this win condition that you want to achieve in different styles. All of these can be adjusted to match the current meta-game and your own personal preference of play styles. Do you like quick games? Aggro or pressure style strategies will be very pleasant to you. Like a game with back and forth style, major turns with a lot of action? Mid-range and sustain type strategies will most likely peak your interest. Or do you like a long and thoughtful match up where every turn and power has a purpose of creating a game state where you can predict the future outcome of the match? Then control will definitely intrigue you! 

So….

 

What Type of Strategies Are There?

In any turn based game there are 3 different traditional terms used when labeling a strategy: aggro, mid-range and control strategies.

Aggro

kevinator-no-titleAggro is pretty straight-forward and — for Wizard101 — the most typical strategy in ranked at the moment. It is typically a strategy where you aim to kill your opponent before they kill you. Terms that fit the average aggro strategy would be things like “a run and gun”, and “glass cannon”. They normally run either a low ‘curve’ or cheap spells. In wizard101, people that use the aggro strategy traditionally have 2 pip, 4 pip, and Shadow Enhanced spells as their main spells.

On Pirates, players that utilize the aggro strategy typically rely on Buccaneer and Swashbuckler companions to charge across the board very quickly. That way, they can apply pressure, killing units very quickly to narrow you into a corner of no return.

Pros: 

  • Quick Matches
  • Normally has tempo 

Cons:

  • Will ALWAYS lose if they fail to kill their opponent in a certain amount of time
  • Heals are terrible
  • Runs out of steam quickly if not cycling aggressively 
  • Requires luck in a lot of situations

guide to strategy

 

Mid-range

 

pvp

This is a less known play style to KI games due to this strategy being easily confused in some cases as tanking/control or bad handed aggressive players. However, you will find that Mid-Range is actually quite common. You could be playing as one without knowing it!

Mid-Range relies on a nice mix of shields and hits. Mid-range strategy users don’t try to out-tank someone, but they don’t aim for OHKO’s either. Instead, they more or less try to fit in a mix of both defensive and aggressive elements. They are solely looking for opening hits occurring naturally. They don’t attempt to create these openings. On the contrary, they simply let nature of the match take its course. Every spell they play has an immediate impact on the course of the match.

You can tell if someone is playing a mid-range strategy when they rarely pass, while playing spells only if they have an immediate impact. This means they normally never stack shields for any reason. They rely on having a lot of the same type of shield to fend off future attacks. That way, they can start to switch the pressure onto you. All their attacks and spells have meaning; if that satyr or availing hands isn’t recovering them for the full amount, they will tank it out. Unless they know they will die in a route of play, they will try to take the tempo of the match, etc.

In Pirate101 normally Musketeer and Buccaneer are the closest to Mid-range as things get. Mid-range in Pirate101 is when you rely on setting up those big tempo based turns. One of the key strategies that are Mid-range right now is the “Goronado and Nausica” core. This relies on having the Angry Orchard  summons from the fall champion weapon and the powerful offensive core of Goronado and Nausica. The goal is to find that opening to focus down and kill a unit before it gets any work done in the match. Any strategy that has an offensive core but isn’t full out rushing turn 1 or 2 are most likely Mid-range. If this is the case, try to find an opening to strike before the enemy can, or else they will most likely reach their win condition first. 

Pros:

  • Has a lot of flexibility.
  • Normally has smooth games and a lot of comeback mechanics.
  • Balanced stats aimed at both being able to be aggressive and controlling when needed.

Cons:

  • Hard to navigate, because it requires knowledge of a lot of game mechanics. You also need an understanding of how to reach and adapt to a new win condition.
  • Misplays and bad predictions can create very frustrating setbacks.
  • Slow matches that give your opponent more time and flexibility if their play style requires it.

p101 pvp test 52

 

Control

Control is a strategy commonly hated by the community. CPvP Selfieontrol can famously be attached to strategies in Wizard101 such as:

  • Any Jade 
  • Juju
  • Angel

In Pirate101 it is very common to encounter the control strategy in this current meta. The strategy can infamously be linked to the majority of Privateer strategies, especially Wand Privy. Summon Witchdoctor is also a pretty popular one. This one is hated but actively played to this day. Due to the strong nature of minions and specifically the Fall Champion Tree’s, these strategies seemingly will never die out and only become stronger as the game continues. 

So What Makes a “Control” Strategy? 

When you’re using a control strategy, your win condition will most of the time be winning by not dying . “Well, that’s pretty obvious,” I hear you say. Let me explain. Control traditionally thrives on winning by out-surviving the opponent’s steam. They’re not looking for a quick kill, instead, they’re just making sure they don’t die. This can make for long matches.

A good example of the control strategy in wizard101 would be a Jade Juju. A Jade Juju will be trying to get to a position where his enemy has no pips. He will cast multiple Jujus, just to make sure the opponent doesn’t deal any damage. In addition, he will cast multiple feints and different traps on the opponent. The opponent can try to shield all he wants in this situation. Regardless, he will be stuck with a million infections and a high amount of Juju weaknesses stuck on him. Even if the Jade Juju only spams boosted ghouls that do only 200 a hit, his enemy won’t able to deal any damage. In addition, the opponent also won’t be healing off the entirety of a ghoul. Therefore the Jade Juju will eventually kill the opponent due to the opponent’s inability to kill. As such, the control player has set up a situation where his enemy can not react and can not pressure.The Jade Juju is in perfect control, which is why it’s called a control strategy.

This also fits very well in Pirate101 with Staffy Privateer’s second win condition. Beyond their summons and First Mate’s Boon. This is in the combination of having the highest Max HP class in game with a load of forts and heals. This helps make Privateer’s unable to die and slowly wither their enemies HP through the continued use of Soul Shroud.

Control also has the popular strategies of “Fatigue”/”Outlasting”. These rely on stalling out the match completely until the enemy has no reshuffles left. This strategy has become popular since the reshuffle change. While it isn’t very effective on Pirates, it is still possible to create a “Fatigue” like effect. For that, you can use Death Bargain’s Soul Shroud. The opponent will never be able to kill through basics hits. Because of that, they are slowly being put into a position where they kill themselves through Soul Shroud.

Pros:

  • Easy to play – Straight forward win condition, survive.
  • Very strong in the current state of both games.
  • The opponent’s shields or health don’t matter.
  • Doesn’t die if they misplay as long as the misplay isn’t too significant (e.g. forgetting to heal when in the kill range, which is around 40% HP for top level in wizard101).

Cons

  • Long matches, very inefficient when wanting to rank high; can sometimes lead to needing to forfeit matches due to personal time constraints.
  • Can have very “cloggy” hands.
  • Have to know a large variety of each classes options, be able to put yourself into the enemies shoesand limit those options.
  • Your opponent has a lot of time to figure out a way to react to your win condition and create a new one for themselves. You are reactive, and as such your opponent controls the tempo of the match. If you cannot react correctly or value and manage your spells/powers efficiently, you will lose terribly.

 

So Where Does My Class Fit?

Wizard101

Balance-buttonBalance

Balance is traditionally a Mid-Range class, with their extensive mix of both offensive and controlling tools. While you can play a strategy for balance in both the controlling and aggressive styles, the best Balance sets will always be a mixture of both.

Balance has been the “top tier” or even the “god tier” class, while using the mid-range strategy perfectly and taking it to another level. To control, they use Mana Burn, and Availing Hands help sustain them. Both of these make Balance almost impossible to kill. In addition, Balance has Loremaster to apply pressure. Loremaster has an immediate impact on the match, as it leaving both a weakness and a accuracy reduction. Balances don’t toss out Loremasters immediately on turn 1. They start by keeping their opponents pips down. Then surviving initial attacks to eventually swing the state of the match by spamming Loremaster and Scorpions. As such, they slowly wither their enemy down, while also using the weakness provided by Loremaster to keep them safe.

This is the perfect example of a mid-range style strategy: it has the control, sustain and pressure needed.

StormStorm-button

Storm is — yes — aggro. This is straight in line with the idea of what their class is about. Storms dish out very fast and aggressively powerful attacks for a cheap cost. They aim to kill you as fast as possible due to their low health. We commonly don’t see Storms as the top class due to RNG factors. However, after the critical change following the Polaris update, we can argue them having been a top class outside of team PvP.

Storm can’t really play control at all due to the RNG factor alongside their low HP. Their only sustain — other than a mastery amulet of balance or life — is Healing Current. This is another spell with a huge RNG factor added into it. While Healing Current is a great addition to a midrange storm strategy, its inconsistency is where it falters. This is the reason why Storms are on average aggressive strategy users. Maybe one day Eric Stormbringer will cook up a plan that consistently wins matches while being a control variant storm… One day.

IceIce-button

Ice is traditionally a Mid-Range styled class. They have no sustain in their school’s spells, but they have a high health buffer alongside the powerful Snow Drift tool. Ice has amazing control potential, but most control style ices will find that Life is their nemesis, as Gnomes can completely destroy them. If Ice chooses to use a Balance mastery, Life will quickly take advantage of their inability to heal by playing a lot more aggressive than normal. If Ice uses a Life mastery, Gnomes can put a stop to heals fairly easily. This back and forth feud between Ice and Life has only arisen with the popularity of Life skyrocketing due to the current state in the meta.

Aggressive Ices can exist but most of the time there is no reason to play Ice aggressively. While Ice has aggressive tools, they will easily end up in a mid-range style, as they all have a fairly high pips cost. The only real low pip costing spells out there for Ice are Snowbird, Articzilla, and Snow Serpent. However, two out of these three are TC. Because of this, their use is limited.

The most consistent way to play Ice will naturally fall under the Mid-range style of things. This is due to the cost of their spells and the way they are built, alongside with the issue Ices have with mastery amulets and healing.

FireFire-button

Fire is traditionally on the boarder line between Aggro and Mid-Range. This is due to the way they were built and their arsenal of spells. Fire has the ability to do exactly what mid-range wants: sustain while pressuring the opponent. Link and Power Link are the 2 BEST SPELLS the game has ever seen, side by side with Guardian Spirit and Loremaster. Power Link does a great job at both sustaining and pressuring opponents.

Damage spikes for the aggro strategy are achieved with spells like FFA and Efreet. Brimstone and Krampus are low cost damage bursts for conservative pushes. In addition, Fire has the best bubble control in the game.  This is threw a mixture of normally using bubble and Hephaestus. We’ve seen TC versions of hit+bubble spells for the longest time (e.g. White Rat Magician for Myth, Brown Spider for Life). Fire was given the first ever trained one, which has a lot more impact at top and mid lvl. Unlike with TCs, you can duplicate these trained spells by enchanting them, as well as increase their effectiveness.

Because of the reasons above, Fire will always fall under either Aggro or Mid-Range. You can either play the mid-range Fire style with Link and Power Link as your main spells, or the more offensive way of Fire Beetle and Fire From Above. However, it’s important to note that control style strategies are also possible for Fire. They have an amazing minion and can blade stack into OHKO’s. At this current state of the meta it isn’t as strong of an option as Aggro or Mid-Range.

DeathDeath-button

Death is definitely a Mid-Range and Control based class. Like Life they have a load of impactful 4+ pip cards which really isn’t good enough to be Aggro. While you can play Aggro it’s just not as good as using your tools for a more conservative Mid-Range and Control approach. Juju is extremely powerful for Control. Even just as a defensive power playing Mid-Range which you may pact a lot less than being a Jade Juju yet still very powerful if used correctly. It forces immediate removal or your opponent could fall behind. When they do, it can help create the openings you want as a Mid-Range player for your Shadow Enhance burst. Poison is an amazing tool for removing the shields to again create these openings as a mid-range player while naturally chipping in damage.

MythMyth-button

Myth is also a more Mid-Ranged class like Fire, Ice and Balance but can easily sway towards the Control side of things as they rely on minions that are quiet big like Talos to remove shields on the board mixed with a lot of blades for a very powerful and deadly King Artorius or Basilisk.

Though you could play the more slow paced version of Myth the Mid-Range is exactly the same but more tempo based with instead of doing 1 big hit hoping to OHKO you can use 1-2 stacked Blades and drop a big hit to force immediate reaction.

Alongside the new Athena spell introduced Myth can finally play a lot more mid-range paced that the meta calls for as the shield allows Myth to pressure while staying a lot safer than they were normally.

They can also use Talos in Mid-Range for the power of his stuns to remove stun blocks making for future Medusa’s that your opponent can’t react too specifically if you’re first, and his stronger attacks like Minotaur and Frogs. The Golem minion definitely helps with this style of play as it creates openings and not many people bring shields specifically for Myth so it removes towers.

LifeLife-button

Life is the perfect example of Control. Yes, you can play life Mid-Range, and have minimal potential to play Aggro, but Life shines at Control. You have the best spell to control in the game. If you remember, the win condition for control is not dying. Well, guardian spirit breaks those rules, allowing the life wizard to die only to recover. This is like 5 pips add on an additional +15% to your HP with a bit more via heal boost. The only drawback is that you give up your pips when you die. With you huge healing boost, you have a very effective comeback mechanism. You are forcing your opponent to be offensive at some point – or you will just never die. Even when you do, you can just recover.

As a Life wizard, you now have Wings of Fate as well at top lvl. This gives you the ability to play even more control while sticking to the style of not dying. As such, you avoid the previous issue of people easily being able to stack shields against life. These shields force you to go into conservative plays when you are still reacting. Wings of Fate can now help you get rid of these shields.

Weaver also allows life on the mid-range style of things to push forward with nice burst potential alongside a weakness for protection. These can stack depending on their enchant form. Your opponent will have to spend turns not only recovering from the damage but also removing the debuffs, comparable to Loremaster. If the opponent falls behind for even 2 or more turns you can quickly take control of the game and stabilize. This will ultimately allow you to push ahead with Infections and protection so you can wither away at your opponent.

Musketeer is a midrange or control focused class. They switch up there strategy depending on the match up they are faced with. With multiple Valor’s Absorb pieces of gear and with a mixture of revive Bazaar gear. Musketeer’s bombs allow for a both aggressive and defensive move to help push towards a win condition or slow down your enemies to help them create a new window of opportunity. 
Privateer is generally midrange or control as they want to spend the early turns of the game using Big Gun’s and long lasting buffs to help prepare for the enemies charge. Though with companions like Goronado and Nausica alongside First Mate’s Boon they can quickly switch into offense if the match calls for it. This gives them huge mid-range potential. Alongside the high health buffer they easily achieve and using a Wand (Nefarious Staff or Fall Champion Weapon) they can avoid Repel Boarders from creating infuriating situations and control the match. With Soul Shroud mixed in Privateer’s can stall out the enemies resources with a variety of heals and Valor’s Fortress’. 
Buccaneer is a straight forward Aggro or Mid-Range class. They can abuse there high haste movement powers like Highland’s Charge and Vicious Charge. These powers help get there Pirate and team across the board quickly to help create pressure instantly. Adding in the Fall Champion weapon and a few revives you can play the more mid-range approach of Buccaneer trying to create massive tempo turns by focusing down and ensuring a kill on priority targets. Using the heals Buccaneer’s can also drag out games and force the enemy to reset Turn the Tide to help keep applying pressure throughout the match without having to worry about dying either. 
Swashbuckler’s are by far the most diverse class having the potential to play ANY of the 3 strategies. They have the ability to go super aggro with Black Fog on high haste units to cross the board and start applying pressure across the board instantly. They can play mid-range focussing on taking down core units and buffing before charging in. They even can play control abusing there long duration of Hide to time out the enemies protection and using Poison’s to chip away at there HP eventually saving your assassin’s for the late game where you begin to OHKO them or punish them for being greedy and not using protection by getting in a x2 Hidden Assassin Strike. The possibilities are endless and there really isn’t a “best way to play” for Swashbucklers. It mostly is adapting to the match up and the opponents play style or abusing the vast amount powerful options Swashbuckler has to push towards whatever win condition is available to you. 
Witchdoctor is currently in a terrible position as they are forced to only play Control. Due to the Witch Hunter change, they find themselves extremely weak and vulnerable to any pressure. Because of this, they can only play Control with summons, to help push back the enemy with a wall of minions and using their long ranged attack to chip away at the enemy team. Though due to summons only being able to survive long enough you automatically lose to any mid-range strategies that have any sort of sustain to outlast the summons then start to apply pressure to your Pirate in head-on battles. Witchdoctor on the control matchups has insane power. Mojo Storm and Drains allow them to punish the enemy for using summons and also use the Goronado and Nausica core to take down annoying units quickly. Witchdoctor will always win the Control match ups but they will definitely fall flat vs any other match up sadly. Control is definitely the only way to approach the class right now. 

There you have it! A Guide to the Core Strategies Available in each Game. Let us Know in the Comments Below

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Mirage: Coming Soon to Wizard 101

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mirage_text_01

Hello, young Wizards! Did you know that Kingsisle has officially released a teaser for it’s new world coming this fall? That’s right! Mirage is coming soon to Wizard 101! What can we expect from this world? Read on to find out.

What Do We Know of Mirage?

We actually have quite a bit of supporting lore for Mirage despite us never having visited there. We know that Mirage is a desert world ruled by different warring factions. We know (from the NPCs from that world) that it is based on the Middle East. It seems to be a fairly prosperous and well-connected world: producing an Arcanum Scholar(the Death scholar Qismah Shasa) as well as partaking in the Contest for the Spiral Cup in Wysteria. We know that they had an active trade relationship with the Celestians(they loaned Celestial researchers the Desert Star relic) and was once a prosperous and peaceful world. Mirage is also one of the world’s mentioned by Old Cob at the end of Khyrsalis. We know that Old Cob sent his children to the world’s he mentioned and we have seen the devastation the Rat caused in Polaris. It is very likely that another of Old Cob’s children resides in this world and we may have to stop them as well. As Mirage is a desert world many have speculated that it will be the target of the Scorpion(Old Cob’s 3 known children are the Rat, the Scorpion and the Bat)

KingsIsle Live and Teaser Image

On the recent KI Live celebrating Pirate 101’s Birthday, wizards were also given a reason to celebrate. The first official Teaser for Mirage was released. Here is a look at the teaser below and a link to the KI Live episode here.

mirage_poster_01

Are You Excited? Let Us Know in the Comments Below!



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Wizard101 Shinobi Bundle

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Today, on KI Live, Dworgyn and Falmea gave away this new bundle for each question answered! And, as one can imagine, some of the winners were generous enough to show off the bundle to everyone! So, without further ado, here is the newest bundle, the Shinobi Bundle!

(All credit goes to Grace Bear for this information! Thanks for letting me check out this bundle!)

This bundle is the first with level 120 gear, and the first portable PvP arena! With all this in mind. let’s check out the new Shinobi Bundle for Wizard101!

GEAR:

   wand110

120shinobiweap

110shinobi

120shinobi

MOUNT/PET:

Mount – Shinobi Dragon

This is a 2-person mount, and regular 40% speed. (Also, very violent afk spinning motions)

dragonridin

Pet –  Shellnobi Warrior

pet

A ninja warrior pet.. he’s got the look of TERROR!

petlook

HOUSING ITEM:

Shinobji Dojo – an inner PvP ring with a moodhu statue that gives you an item daily. Also, as you can move this item freely, this is the first freely moving PvP ring to Wizard101!

dojooutside dojo

Items can range from treasure cards, to housing items (some new!) and pets (also, some new!). Seems to give less than some of the other houses/items that give daily rewards.

Also, as always, your choice of 1 month sub to either Wizard101 or Pirate101, or 5,000 crowns to spend on either game!

A ninja themed bundle, who doesn’t love the idea behind that! From a mighty dragon, to a serious-looking turtle pet, this has quite the collection of items for you. Oh, AND level 120 gear!

What is your favorite part of this bundle? Comment down below, and happy dueling wizards!



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Happy 4th Birthday! ( Pirate101)

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Happy 4th Birthday Pirate101!

 

 

Yar! Yar and more Yars! Happy 4th Birthday Pirate101 ye old rascal! Today marks the day that many of us brave Wizard101 players set off on our journeys to try out Pirate101 just for the fun of it. I’m going to be completely honest and just say that I’m a NOOB. I’ve haven’t even played pirate for 5 months, but this game has been a game changer for me. I leveled my Buccaneer to max, and I must say that I having a more enjoyable time questing when compared to wiz simple because of all of the references in the game. But enough about me! We know Pirate101 had major updates, and I hope we’re all enjoying them! Make sure to join the celebration and redeem the code: spooky4thbday to receive- 

  • Tribal Crew Pack
  • Parrrrty Hat
  • Birthday Eyepatch
  • 12 Flavors of Hawkules Pet Snack
  • Cupcake Pet Snack
  • Halloween Pony Mount (7-Day Rental)
  • Trick or Treat Banner Housing Item 

*Take note that there will be a KI live October 14th from 4:00pm – 5:00pm US Central time. Click here for more info

 

What fun things have you done this year?



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Gloomthorn Nightmare Pack (wizard101)

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Wizard101 just released yet again another Halloween theme packed this time filled with cool werewolf, new wands and a pet with a new spell item card for death! I am looking very forward to seeing all the new festive housing additions!

Our Newest Halloween Pack
Is Full of Spooky Items!

Jack O’ Lanterns! Werewolves! Spooky house guests and more! Our newest Halloween pack has everything to add the fright into your night.

Gloomthorn Nightmare Pack Gloom vine

The new Gloom Vine mount

New Gloomthorn Nightmare Pack!

Gloomthorn Nightmare Pack

This brand new Halloween pack has epic new items your Wizard has a chance of receiving including…

  • Gloomthorn Vine Mount
  • Bat Swarm Mount
  • Jack O Lantern Pet with new Headless Horseman Spell
  • Werewolf Armor
  • Moon Staff weapon
  • Halloween House Guests
  • Many more wicked items!

 

These new packs give the other previous packs a run for their money but one of the more noticeable things about this pack is the new pet spell and a mount that turns you into a cloud of bats!

The NPCs you can put in your house (ghosts, banshees, wraiths and ghouls) are also pretty cool! So far people have discovered 11 different ones! Great for decorating your spooky death house. In addition, you can get some very cool spooky yet stylish housing items from the new pack!

 

At 299 Crowns a pack, do you plan on buying any?

 



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