Christmas Clash 2017

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Hey, everyone! One step into winter and with a certain holiday right around the corner, we believe it’s time for Yuletide festivities, fashion contests, and some amazing PVP events hosted by everyone here at Duelist101 ~even though we’re a bit ahead of our friends at Kingsisle~.

Ever since the Wizard101 9th Birthday Bash, we’ve been looking forward to bringing you all something to enjoy. And now, you know, it’s the season of giving, so without further ado…

This December, we’ve built on everything you all enjoyed so much in previous events, so we’re pleased to announce the 2017 Christmas Bash is coming to the Spiral! You can look forward to the chance to bust out all of your favorite gear and wow the judges at this year’s Christmas fashion contest! Impress everyone this holiday season with your good looks. After that, gear up for some casual PvP, then mingle with the community as we joke, laugh, and duel our way into the new year!

 

Our event will take place on Saturday, December 16th from 3-5 pm Eastern Time. (You can stay and hang around after that time though!)

  • Pacific time12 noon-2pm
  • Mountain time1pm-3pm
  • Central time 2pm-4pm
  • Eastern time 3pm-5pm

 

We’ll be meeting on December 16th at 3pm EST in the Shopping District, by Elk’s Edge on realm KELVIN. If for some reason the realm is full, we will have additional port buses on realm LINCOLN to move you to the correct realm. We’re not sure yet which houses we will be using, but we’ll let you know when we’re done decorating!

 

Alex will be LIVE streaming the tournament matches on his Twitch account. So visit Alex Thunderstaff’s channel for the live stream at 3 pm EST! Alex, alongside other Duelist101 staff members will supervise the live stream chat AND hand out codes for anyone to redeem! What you’ll get is a little secret. Stay tuned and watch the event unfold from the comfort of your phone if you can’t physically get on wiz.

Disclaimer: Content on personal social media accounts and/or streams do not represent the views of Duelist101.

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We’re still cooking up the contests and prizes we will be giving away, so hang in there for a little while! We will add them here once we have confirmed everything. One thing we know for sure already is that we definitely want to do a fashion contest again. It’s wonderful to see all of your dressed up uniquely. We also would like to give out some codes in the live stream and maybe a hide and seek contest. Check back here later for the additional information!

Remember, you don’t have to do any PvP to be involved with the prizes or anything else that we have going on! There is something for everyone to enjoy – from the casual player to the Grumpy Warlord. All you have to do is show up and have fun!

 

Please remember this is a family-friendly environment. We expect that everyone abides by a certain set of rules when attending the Christmas Clash. We won’t tolerate foul language. Breaking this rule will result in the removal of the participant and disqualification from all events we have scheduled for the day. For those doing PvP, we trust that you will all display sportsmanship and respect in both victory and defeat, so that nothing sour comes from something this sweet.

 

We cant wait to see you all there!

 



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Flying Squid Ink: Where to Get it

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Where to Get Flying Squid Ink

So you’re in need of flying squid ink? Doing your crafting quest, aye? No worries, here’s some sources where you can find what you need!

flying squid ink

Flying Squid Ink from Quests

First and foremost, there are several side quests that will have 2 squid ink as a reward.

Quest 1: Presporo’s Books

  • From: Prospero the Elder in Nowhere Village (Aeriel Shore)
  • Task: Defeat and collect 3 books in Aeriel Jungle
  • Creatures: Beastman, rank
  • Reward: 2 Flying Squid Ink

 

Quest 2: Underground Package Service

  • From: Dusk in Zanadu
  • Task: Talk to Dawn (from Dusk till Dawn, get it?)
  • Reward: 2 Flying Squid Ink

 

Quest 3: Postal Stamping

  • From: Dusk in Zanadu
  • Task: Deliver Catalogs to Twylight + Defeat 2 Common House Spiders
  • Reward: 2 Flying Squid Ink

 

Quest 4: A Reasonable Reaction

  • From: Dusk in Zanadu
  • Task: Defeat Nuhne (boss)
  • Reward: 2 Flying Squid Ink

 

Quest 5: Fahrenheit 4500

  • From: Algar Silvereyes in Outer Athanor
  • Prequest: interact with 4 sconces
  • Task: Go to Hidden Archive + Defeat Mob
  • Reward: 2 Flying Squid Ink

flying squid ink

 

Flying Squid Ink from Battles

1. Bosses that Drop Flying Squid Ink

The following bosses drop squid ink according to the wiki:

  • Bug Collector in Aeriel Jungle (boss)
  • Caleban in Aeriel Jungle (boss)
  • Crusher in Aeriel Jungle (boss)
  • Khan in Aeriel Jungle (boss)
  • Nightwyng in Zanadu (boss)

 

2. Instance that Drops Flying Squid Ink

In addition, there’s an instance called “Secret Tunnel” in Aeriel Jungle. The first two battles are against elite creatures, the third against a boss. All three drop squid ink.

  1. Gannon (Ice, 5200 hp)
  2. Madd’n (Fire, 4650 hp)
  3. D’viss (Balance, 15400 hp)

All in all, you’re probably best off first doing the quests that give squid ink and then farming Madden, Gannon and D’Viss for a while. Getting the 45 squid ink will take you a while, but the crafting quest that requires them is meant to be challenging. All in all, I’d even say this is one of the easier parts of the recipe, now that you know where to find your ink.

 

Good luck on your journey towards Revered Crafter!

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Beastman Fight Club Guide and Speed Run

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Beastman Fight Club Guide and Speed Run

With the Empyrea release, players who are seeking a greater challenge and excellent rewards will find it within a new side quest encounter called the Beastman Fight Club Gauntlet. Kingsisle considers it their hardest content to date and it certainly can provide a challenge that may cut into your sleep time!

This article provides you an overview of the dungeon and cheats. We also include a speed run strategy for a very well-coordinated team, as well as strategy advice that any team can use. 

  1. Overview
  2. Cheats
    1. Mykedee
    2. Adrok
    3. Yowck
  3. Speed Run Strategy
    1. Mykedee and Adrok
    2. Final Fight
  4. General Strategy (Non-Speed Run)
    1. Mykedee and Adrok
    2. Final Fight

 

A. Overview

To get the quest, after you’ve completed the story-line quest “Crusher? We Barely Knew Her!”, you can talk to Yowck in the middle of Aeriel Jungle.  He will give you the quest “Fight For Your Right,” which takes you to a “Beastman Fight Club” cave in Aerial Shore.

The dungeon includes three fights:

  1. Mykedee only
  2. Adrok only
  3. Final fight: Mykedee, Adrok and Yowcz together

 

B. Cheats

 

 

1. Mykedee Cheats

 

Mykedee is a Death boss with 24,780 health. His cheats include:

 

 

 

Blade Teammate

When you blade a teammate:

  • First time, he casts a Bad Juju on the Wizard receiving the blades (“No way, Wizard”)
  • Second time, he casts a Virulent Plague (“This ain’t no charm school”)
  • Third time, he casts Metalops on the caster, the blades that leaves a 200% death trap and beguiles (“Third time ain’t a charm!”)
  • The cycle then resets to the first time

Heal

When you heal:

  • First time, he casts Infection on the caster  (“No healing. It time to get ill!”)
  • Second time, he casts a potent Infection on the caster (“Feeling better? I fix that!”)
  • Third time, he casts a mass infection (“Ha! Now everyone get ill!”)
  • The cycle then resets to the first time

Natural Attack

His natural attack includes a feint at the end (“Hold it —  now hit it!“).

Late

If you are late, he casts a Metalops that leaves a 200% death trap and beguiles you (“You ready to fight for your right to be tardy?”)

 

 

2. Adrok Cheats

 

Adrok is a Storm boss with 22,140 health and approximately 36% storm resist). His cheats include:

 

 

Beet Minion

You must cast a trap on Adrok every round in order to avoid him summoning the Beet Minion (“Eh, the beets are mmm… stopped”).

If you don’t trap Adrok in a round, he will summon a Beet Minion with 7,000 health (“Feel the beet!”)

In two rounds, the Beet will sacrifice itself and one Wizard (“This gonna hurt!”).  At least the music is cool while you’re dying…

Fizzle

If one of them fizzles, he will cast a Lightning Strike on the one that fizzled (“Check your head”)

Late

If you are late, he casts a Metalops that leaves a -100% accuracy debuff and stuns you (“I’m gonna set you straight for bein’ late”)

 

3. Yowck Cheats

Yowck is a Ice/Balance boss with 29,210 health. His cheats include:

 

 

Teammate Traps

When a trap is cast on anyone except Yowck (Mkedee, Adrok or any Wizards), he will move the last trap placed on Mykedee or Adrok to a random Wizard (“See how you like it”)

Feints, Shields and Stun Blocks

When you cast a feint, shield or stun block:

  • First time in a round, he does nothing (“First one is on the house!”)
  • All other times in the same round, he casts a pierce on the receiver of the feint/shield/stun block and stuns the caster (“Second one has a cover charge!”)
  • The cycle resets each round, so you are able to safely cast one of these each round.

Late

If you are late, he casts a mana burn on you and gives all members of his team power pips until they are full (“You’re missing the party!”)

  

C. Speed Run Strategy

 

1. Mykedee and Adrok Speed Run

Both the Mykede and Adrok fights can be done in two rounds with Feint stacking (similar to our Baba Yaga farming guide). This also avoids both of their cheats.

Beastman Fight ClubWe suggest coordinating with your team to have the support wizards cast most/all of the following stacking feints:

  1. Trained Feint
  2. Potent Trained Feint
  3. Treasure Card Feint
  4. Item Feint
  5. Item Potent Feint (Brendan DreamingCity sells it)
  6. Pet Feint

The hitter should cast a sharp blade on round 1 and hit on round 2 (we use a storm and cast either Triton or Rehab Lady (editor: that’s Rusalka’s Wrath).

If your team has sufficient damage from only 5 feints, we suggest having one wizard with high outgoing healing boost cast Unicorn on the hit round to keep everyone’s health topped-off.

Also, if you are using a storm hitter vs Adrok, we suggest they cast a storm prism instead of a blade.

 

2. Final Fight Speed Run

For the final fights, we’ve found the following strategy effective most of the time. Note that it’s not 100% foolproof, so if you get a Kevin-esque Frost Giant (which leads to an early Beets), we suggest fleeing and coming back.

We’ve only tested using a storm hitter with decent pierce. You may be able to make it work with other schools as well.

Wizard 1 Wizard 2 Wizard 3 Wizard 4 (“Hitter”)
Item sharp elemental blade on W4 Indemnity elemental trap on Adrok Cleanse charm on W4 Sharp storm blade
Pet sharp elemental blade on W4 TC windstorm Cleanse charm on W4 Item storm blade (or storm dispel on Adrok)
Death dispel on Mykede Indemnity elemental trap on Adrok Sharp elemental  blade on W4 Regular storm blade blade (or dispel)
TC elemental  blade on W4 TC darkwind Cleanse charm on W4 TC infallible
Indemnity feint on Mykede Indemnity feint on Adrok Potent feint on Yowik Bugs or sirens (with Epic or Unstoppable)

 

Key decisions for your hitter during the battle:

  • Adrok likes to cast bugs, so if you see him get a shadow pip, we suggest casting a storm dispel on him (it’s saved us a few times)
  • If there are a lot of shields when you hit, you may want to enchant the hit with an Unstoppable for the extra pierce instead of an Epic

Since one of them occasionally survives, we suggest that:

  • Support wizards include some additional feints, elemental traps and a Rebirth in their decks
  • The hitter includes some extra blades and hits in their deck

 

D. General Strategy (Non-Speed Run)

 

1. Mykede and Adrok General Strategy

 

Beastman Fight ClubIt’s important that all wizards join the fight together since the “late” cheats are pretty severe. We have all wizards get close to the battle circle (but not in it!) and agree on one wizard saying “ready”, then “set” then “go.” All support Wizards should run in right away when they hear “go”, while the hitter pauses for a moment and jumps in a bit later so they can be last. As Pork says, “We must work together!” — otherwise you can sabotage your team.

Note that Adrok is currently pulling the first wizard that arrives into the battle as soon as his dialogue starts. We suggest that wizard flee and come back when this happens. If they need health or mana quickly, you can get it in Aeriel Shore (or if it’s empty we’ve found Caravan in Mirage a good place to quickly get health and mana).

As for the rest of the battle, we suggest trap stacking. If at least one wizard has Feint and Potent Trap trained, one wizard has an item trap (the Jewel of the Feint is available in the bazaar), and one wizard has a Feint Treasure card, you can easily stack 4, along with other traps (e.g., school traps of the hitter, elemental/spirit trap TC, etc.) and blades from the hitter.

 

2. Final Fight General Strategy

 

For the final fight, we’d echo the same advice on making sure that all wizards join the fight together.

Phase One

For the first “phase” of the battle, we suggest focusing on taking out Yowck, since you can stack traps on him and the fight becomes much easier without him:

  • First person: Adrok trapper
    • Casts life, myth or fire traps on Adrok to avoid the Beets cheat. That way they won’t hurt you when Yowck moves them from him to you (which can happen later even for traps protected by Indemnity)
    • We suggest casting stun block on this wizard as soon as possible — nothing worse than getting a Beets because everyone was stunned
  • Second person: Yowck feinter
    • Stacks regular feint, potent feint and TC feint (or other stackable feint) on Yowck
  • Third Person: Musical entertainment (good role for a healer)
    • This wizard should sing the lyrics of “Paul Revere” in honor of the Beastie Boys during the phase
    • On a more serious note, they can:
      • Cast stun block on the Adrok trapper
      • Trap Adrok if the trapper is casting a stun block (TC Windstorm can be a good choice)
      • Cleanse the hitter if they get a weakness
      • Cast Sanctuary for later healing
      • Cast a Guiding Light for later healing
  • Hitter
    • Stack 0-pip blades
    • Ideally hit round 3 or 4 (ideally high damage AoE, like Bugs or Sirens)

 

Phase Two

Once Yowck is defeated:

  • Support wizards can freely trap Mykedee and Adrok
    • We suggest stacking feints
    • If some support wizards don’t have feints, they could stack elemental/spirit or school traps
  • If health starts to get low:
    • Your healer could cast a large heal (Satyr or Rebirth)
    • You may want to pack some cleanse charm TC if you need to heal more than once (and remove the infection)
  • The hitter should blade up and hit again in a few rounds

One you are done with the fight, be sure to collect your official Brass Monkey!

 

If you come up with any other strategies that work well or any corrections for the cheats, please let us know in the comments!

 



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The 20 Bundle Days of Duelist101

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The 20 Bundle Days of Duelist101

The 20 Bundle Days of Duelist101Winter is coming! Time to bundle up, in more ways than one. At Duelist101, we are giving away 20 bundles during the first 20 days of December. Each day will have a different assignment which will put you into the raffle of that day.

Some days will be easier than others, but you will have a chance to win every day. You should realize that – if one assignment sounds harder than the next – then there probably are less people participating, so your chances of winning increase!

Please don’t enter any more draws once you’ve won, we’d prefer that the codes would go to 20 different people.

We won’t be telling in advance which bundle is for grabs on which day. It will be a surprise only revealed when you win! These bundles will expire in January 2018, so redeem them fast!

 

The 20 Bundle Days of Duelist101

December:

1st:You can complete our first day at any point in the next 20 days. To win this code, you will have to find a Duelist101 crew member. Take a screenshot of one of us saying “cheese”! Look in the Arena for a Molly Misthead or a Jeremy Ravenhunter for example. If you’re friends with a Duelist101 crew member, you will have to find one you’re NOT friends with. Email your screenshot to duelist101.pvp@gmail.com

2nd: Do you have a cool guide idea? Something we should write about? Send an email with your idea to duelist101.pvp@gmail.com. Please be specific!

3rd:We have more than 40 articles written by Cody Raventamer on Duelist101. We will hide a code in one of those articles on this day. The first person to find it and redeem it wins! Quick tip: clicking on the writer’s name will list you their articles.

4th:Can you write a little haiku or poem about our beloved Ambrose? We’d love to read it! Send it to us at duelist101.pvp@gmail.com.

5th:Write a short (or long!) post on the Duelist101 community entitled “Why I play wizard101/pirate101”.

6th:Retweeting the tweet we will post on Twitter on this day will enter you into a random draw! We will send the winner the code in a private message on Twitter, so follow us to get your code!

7th:Check out misthead’s blog on the Duelist101 community and leave a nice comment on one of her articles! 

8th:Send a screenshot of you saying “Good match!” in the Arena to duelist101.pvp@gmail.com. You can write the message in the chat yourself, or use menu chat.

9th:Leave us a comment on Facebook. Keep an eye on your message requests the following day if you enter this random draw!

10th:What’s your favorite Duelist101 article? Go write a friendly comment on that post. Include the phrase “I love this post!” to be entered into the random draw.

11th:Write a blog post on the Duelist101 community entitled “My thoughts about PvP”. You can write this blog post in advance, you don’t have to wait till this day!

12th:Jeremy Ravenhunter has written 13 awesome articles on Duelist101 so far. We will hide a code in one of these on this day. Find it and be the first to redeem it to win. Quick tip: clicking on the writer’s name will list you their articles.

13th:We’re always looking for more guide ideas! Do you have any ideas for a non-PvP guide we could write? Send an email with your suggestion to duelist101.pvp@gmail.com. Please be specific!

14th:Retweeting the tweet we will post on Twitter on this day will enter you into a random draw! We will send the winner the code in a private message on Twitter, so follow us to get your code!

15th:Write a blog post on the Duelist101 community entitled “My new spell idea”. You can write this blog post in advance, you don’t have to wait till this day!

16th:What has been the most epic PvP battle you’ve been in? Tell us the story in an email to duelist101.pvp@gmail.com. There are no length limits.

17th:Time to be creative! Either digitally or on paper, draw us a lovely picture of Diego in Unicorn way. Send the end result to duelist101.pvp@gmail.com.

18th:Are you a good singer? Sing us a wizard101 themed song! Send it to duelist101.pvp@gmail.com so we can listen to your golden voice and witty lyrics!

19th:Write a blog post on the Duelist101 community entitled “My favorite world in Wizard101”. You can write this blog post in advance, you don’t have to wait till this day!

20th:Our misthead has over 90 articles under her name on this site! On this day, we will hide a code in one of them. Challenging! The first to find the code and redeem it is the lucky winner!

 

We will observe Central Standard Time for these days. You can submit your entry for each day during the full 24 hour period of that day. For the days when we hide a code in an article (the 3rd, 12th and 20th), we will add them on that specific day at a random moment between 9 am and 1 pm EST. We will anounce that the code has been added on both Twitter and Facebook, so keep an eye on those. On other days, we will remind you several times throughout the day of that day’s assignment.

 

Good luck to everyone! Thank you for reading!

 



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Aethyr Ore and Aethyr Dust: Where to Get it

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Aethyr Ore and Aethyr Dust
Where to Get it

If you’re working on crafting the new wands and become a revered crafter, you need heaps of Aethyr Ore! While 25 Aethyr Ore might not sound like a lot before you start with this quest, it is a challenge.

Aethyr Ore is a rare drop from harvesting Aethyr Dust. You can transmute Aethyr Dust into Aethyr Ore with the recipe sold by Loligo in Aeriel Shores. One Aethyr Ore requires 15 Aethyr Dust. That means you will need 375 Aethyr Dust to get the required 25 Aethyr Ore.

 

Where to collect Aethyr Dust

You can only get Aethyr Dust from Empyrea. The reagent doesn’t spawn anywhere else at the moment. What follows are the locations of the spawning points of Aethyr Dust.

Aethyr Dust Spawning Points in Aeriel Jungle

First, the best location to start would perhaps be Aeriel Jungle. It has 5 spawn points very close to one another in the area where the boss B’rel roams (see map below). These are a little bit too close to one another to do the simple run-around-change-realm-run-around routine. Unfortunately, you will have to wait another 20 seconds after you’ve checked these spawn points.

Of course, you could roam a little further and pick up other reagents as well. This area also provides you with Agave Leaves and Red Mandrake. In addition, you can also get wooden and silver chests here. The silver chests are good for collecting Shocked Keys, so you could consider collecting both of these at the same time.

aethyr ore

 

Aethyr Dust Spawning Points in Aeriel Shores

Aeriel Shores also has five spawning points, which are also in close approximation to one another. Because this area is basically the “Commons” of Empyrea, I found this area often empty of reagents altogether. I think this will be a better farming spot once people are done questing through Empyrea.

In addition to Aethyr Dust, you can also find Stone Blockes, Deep Mushrooms and Comet Tails in this area.

aethyr ore

 

Aethyr Dust Spawning Points in Outer Athanor

Outer Athanor would not be my favorite spot to farm for Aethyr Dust. There are 4 spawning points, but they’re fairly far away from each other. In addition to Aethyr, you can also find Frost Flowers and Wooden and Silver Chests in this area.

aethyr ore

 

Aethyr Dust Spawning Points in Inner Athanor

In Inner Athanor, there are also  four spawning points for Aethyr Dust. Again, these are fairly far away from one another, so it’s a less efficient place to farm for Aethyr Dust. This area also has Lava Lilies, Stone Blocks and Wooden and Silver Chests for you to pick up.

aethyr ore

 

The last area of Empyrea didn’t seem to have any reagents when I checked. I do admit I didn’t check for very long, because that place kind of creeps me out! It’s fasinating, but also kind of gross.

All in all, I’d recommend either the Jungle or the Shores for Aethyr Ore farming. Good luck getting all 25 of those for your crafting quest!

 

Have fun collecting reagents!



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Empyrean Castaway’s Bundle

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Empyrean Castaway’s Bundle

There’s another awesome bundle available: The Empyrean Castaway’s bundle! It’s Empyrea-themed, so it fits together perfectly with the new world. Big thanks to Kingsisle for providing the bundle for us at Duelist101 to review and share with you.

The bundle provides you with:

  • Castaway’s Bungalow
  • Junk-Copter Mount with +50% Speed Boost
  • Puffy Packfish Pet
  • Raider Scrap Outfit
  • Raider Scrap Blaster Weapon
  • 1 Month Membership or 5,000 Crowns

 

Puffy Packfish

The Puffy Packfish is a Life pet that looks absolutely adorable with its enormous eyes and the way it wiggles from side to side. Its stats aren’t that bad for a first generation! It comes with two talents that haven’t been seen before: Myth-Boon and may cast Calm. In addition, it has two may cast heal talents: unicorn and sprite queen.

Empyrean Castaways Bundle

 

Junk-Copter Mount

The junk-copter mount comes with a 50% speed boost, woohoo!

Empyrean Castaway's Bundle

 

Raider Scrap Outfit

The Raider Scrap attire is pretty nice. Each level comes with two utility cards on each gear piece. That’s a lot of utility! The looks are once again a disappointment to me, as a girl. I’d like gear to look a little more female. This gender neutral gear just isn’t pretty to wear!

On a girl wizard

On a boy wizard

Any Level Raider Scrap Attire

Initiate Raider Scrap Attire

Adept Raider Scrap Attire

Magus Raider Scrap Attire

Empyrean Castaway's Bundle

Master Raider Scrap Attire

Grandmaster Raider Scrap Attire

Legendary Raider Scrap Attire

Transcendent Raider Scrap Attire

Archmage Raider Scrap Attire

Promethean Raider Scrap Attire

Exalted Raider Scrap Attire

Prodigious Raider Scrap Attire

Champion Raider Scrap Attire

 

Raider Scrap Blaster Weapon

The weapon looks very cool! Starting from level 100, it has a may cast, like most bundle weapons have these days. This time, it’s a maycast Dragonspear (the blade that gives you 10% pierce).

Any Level Raider Scrap Blaster

Initiate Raider Scrap Blaster

Adept Raider Scrap Blaster

Magus Raider Scrap Blaster

Master Raider Scrap Blaster

Grandmaster Raider Scrap Blaster

Legendary Raider Scrap Blaster

Trascendent Raider Scrap Blaster

Archmage Raider Scrap Blaster

Promethean Raider Scrap Blaster

Exalted Raider Scrap Blaster

Prodigious Raider Scrap Blaster

Empyrean Castaway's Bundle

Champion Raider Scrap Blaster

 

Castaway’s Bungalow House

The new house is pretty awesome, even if it leaks a little on the inside! I like how at times it’s raining really heavily and at times just drizzling. This house comes with a battle circle, so you can PvP all your friends in the rain now! The house has a bar inside, with behind it a “lost and found” box, that will grant you one item every day if you interact with it. It seems to offer a variety of things: I’ve gotten housing items (Short Tiki Totem, Pie and Bone), pet snacks (Hot Ginger Snaps, Sandy Corn), treasure cards (Mutate Shark, Mutate Wyvern, Giant and Colossal), seeds (Dandelion, Maltese Tiger Lily, Fish on a Vine) and reagents (Diamond).

 

 

Are you looking forward to obtaining this brand new bundle?
Don’t wait any longer and head to Gamestop right now!



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PhD in PvP: Part 2 – Second and Third Age

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PhD in PvP: Part 2
Second and Third Age

PvP has changed over the ages. There is no comparing the first age to the third or fourth age. I feel that the evolution of PvP over the history of Wizard101, from the first age to the second age to the third age to the fourth age, very closely mirrors the transition from elementary school to high school to college to graduate school. In part one of this series I gave you an overview of the ages as well as a more detailed description on the first age. In this article, we will look at how things changed during the second and third age.

 

II) Second Age (2013-2015): the High School Years

If you were around in the Arena during the 2013-2015 years, the way you experienced Second Age PvP probably depended on which level you PvP’d.

Everyone’s PvP ranks were reset to the starting value of 500 for the first time ever. Kingisle also made several changes that affected the Arena. Firstly, Kingisle eliminated “infinite reshuffle”. They also added new types of PvP in the form of tournaments. In addition they nudged us to more aggressive forms of gameplay. Regardless of all these changes, there were still fundamental differences between top level Second Age and mid-level Second Age.

 

If you were top level, the biggest changes you saw came in the form of shadow magic, shadow-enhanced spells, and a sequence of farmable dungeons and instances (Hades from Aquila, Morganthe from Khrysalis, and Malistaire from Darkmoor) to farm to give you significantly better gear (especially in terms of Pierce). Even though the level cap only increased from 90 to 100, the mix of this improved gear and Shadow Magic affected PvP more than the thirty levels prior!

That said, it was a real grind to get all that gear. This was especially true when upgrading from Aquila gear to Darkmoor gear. The new fast-paced game made luck a much more important element than it had been previously. Between the grinding and the luck involved, you might already have seen PvP get less exciting and popular. There were fewer and fewer people seeking out top level PvP. Nevertheless, there were still enough casual players in the Arena. Because of this it wasn’t *that* hard to start with ranking up.

However, if you were a mid-level player like me? This was a golden age! For the first time, Level 50 players now had a set of gear that was inarguably better than standard Arena Commander gear. Also, all it cost was 1800 Arena Tickets! The increased Resist and Block (very useful against lucky Criticals from high-level, low-rank opponents) made it look like this age was going to be even more defensive than before.  However, a new vendor named Brandon Mistborn appeared selling rings, athames, and wands (named “Duelist”, no less). This shifted the pace of the game to an exciting, offensive style.

With the improved gear, the sky was now the limit for ranking up at Level 50. This brought all sorts of new duelists… and new strategies… to the arena at that level. As such, it kept the cost of entry low as it didn’t take too much to reach warlord. Granted, the Duelist gear cost a large number of Arena Tickets, but you could always play tournaments for those.  My “Anything Goes” guide for Grandmaster Thaumaturges was absolutely a product of this era: “try whatever you want! It could very well work.”

Mid level or top level, though, this new age represented a fundamental change in gameplay. However, it wasn’t really one that drove success out of reach.

That said, one small change at the end of second age was a warning of things to come – and quite possibly fits into the game like “college admissions”: it’s obnoxious, not everyone will make it through, and you don’t need it to succed *now*… but you WILL need it to advance to the next phase. And here, I’m talking about jewel socketing, introduced three months before the end of the age.

At this stage of PvP, it was not necessary to win. The boosts provided by jewels ranged from “insignificant” to “minor” (with the possible exception of pierce jewels at high levels). In fact, quite a few PvPers avoided working with them altogether (just like many people still used their old Epic Pets in the months after Mega Pets were introduced.) Jewels were a new dynamic that combined the frustrating aspects of grinding, farming, and crafting. The fact that they reached down to Level 15 were a loud warning to mid-level duelists: “In the future, you won’t be able to avoid obnoxious PvP dynamics by staying low level”!

 

III) Third Age (2015-2017): the college years

On a bright summer day in 2015, the third age of PvP was ushered in with three major changes. First, a rank reset (again). Second, a pet update involving jewels. Third, a relatively minor tweak to Critical.

However, because there were so few new PvPers, the rank reset meant a major shifting in the PvP curve. The average person left in the arena was now significantly better than the average person in earlier ages. Remember that the PvP rank system in the Arena is designed so that the average player has rank 500. If the “average” person standing had rank 800 in second age, a rank reset would mean that someone who was at 800 rank – at the cusp of getting Commander gear at low level – before the reset would only be at 500 rank now.

So this meant that upon entering the Arena for the first time, new players would have to perform at the “old” Commander level merely to keep their 500 rank! At midlevel, where the best PvP gear is rank-restricted, things got even worse. Because these opponents had reached 800 rank in Second Age, they would probably already have Commander or Warlord gear. This gear was off-limits to newer players. To get their gear, they had to prove they could consistently beat these geared players. And they had to do it WITHOUT HAVING THE SAME GEAR THEMSELVES! If you looked at the Central forums around that time, you’d see lots of comments comparing Third Age PvP to a job application, where you’re applying to be a janitor but they judge you on the standards of a Senior Vice President.

Things did mellow out a bit after a few weeks or so. Enough for Warlord to eventually be within reach again with the right cards and strategy. I remember taking my own Thaumaturge, Victoria StormBane (Level 59 at the time) into the arena during Third Age. Her first match in the arena was a rematch of the Grandmaster Newcomers Tournament finals. Only this time Cole had 69 resist to Ice, which I couldn’t really penetrate through! Two matches later, I faced him again… but remembered what I did to dispatch him in the final match of the same tournament (Feint into Judge wearing a Balance amulet; his resist against Balance was much more reasonable) and got the win.

Nevertheless, though, I was only winning about half of my matches. After the first few days, ranking up normally fit into a pattern. Id get a few easy wins until I reached the point where I started facing hardcore Level 50 Warlords. I would be lucky to beat these more than half of the time, so this formed a bit of a rank wall for me. But the rank wall gradually receded further and further back. By the end of a month I sat with an 85-60 record, good for 900 points and Warlord rank! By contrast, in the previous ages I was consistently winning at least 3/4 of my ranked matches… and had no problem getting to 1500 rank in Second Age. (And remember, I *had* my warlord gear throughout the entire Third Age! I couldn’t imagine winning at Grand without it.)

PhD in PvP: Part 2 - Second and Third Age

During the rest of Third Age, KingsIsle making frustrating tweaks to the game as fewer and fewer people frequented the arena. When Polaris came out, KI changed Critical *again*: Block became much harder to come by (and at midlevel, a non-issue) and Critical Heals became stronger than ever. Then came yet another Critical tweak: Critical hits now only provided a 25% (and later 30%) boost to your attacks, making Critical essentially a heal boost (and Block nearly completely irrelevant).

Tournaments costing Gold instead of Crowns was nice. However, the Level 50 Elixir made it clear how far the game has evolved. If you paid KingsIsle enough money, they would allow you to skip the first five worlds of PvE and get right at Level 50 (many in earlier days would call this “skipping the entire game”)! Of course, you still wouldn’t have the gear to be competitive at Level 50 PvP… but at least you could ignore Malistaire during the entire process!

PhD in PvP: Part 2 - Second and Third Age

Oh, and throughout that entire time, the level cap went from 100 to 110 to 120, but it’s not like that had any real influence on the Arena… especially with the fact that the Critical system punishes you for leveling up! That’s all for the second and third age! In the next installment, we will look at the fourth age.

 

What rank were you in the 2nd and 3rd age?

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Miscellaneous Updates – Fall 2017

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Miscellaneous Updates – Fall 2017

With each major update to Wizard101 we’re seeing more and more small changes to the game. In this fall 2017 update, we have Empyrea Part 1 as the major update, but what else made its way to the game? There are loads of miscellaneous updates to go through so I picked some of the ones that should interest you the most. Without further ado:

 

Crafting

Apart from the new crafting ranks and the amazing Champion Crafted Gear, this update brought this handy new feature with it. You can now equip crafting recipes so that you can easily find them in your recipe book.

Jewels

The ability to reach lvl 125 means a new jewel level. Introducing Sparkling jewels, the next level after Shiny jewels. Additionally, there is a new jewel vendor in Mirage’s Caravan, Gemeral, and he brings us jewels we can either buy or craft.

While still on the subject of jewels, there was another minor update that Kingsisle has kept quiet so far, but we noticed, we always do! There are new symbols on jewels that give flat damage and flat resist. This change is very beneficial for wizards who aren’t aware of flat stats.

More Space!

Castle magic has been a great addition as of late, but some of us decorators had castles already fully loaded with items. However, now castle magic items count separately from your other items.

For 2500 crowns, you can now purchase the Expand Backpack Elixir for a maximum of 2 times on each wizard for an extra of 50 backpack item slots per elixir.

The bank space has now been increased from 100 slots to 150! No more worrying about your backpack and bank overflowing while questing.

Daily Assignments Changes

There is a new daily assignment quest available to wizards who already completed all other daily assignment quests. This quest like all others will be available on day 12. Moreover, there is a new difficulty level for daily assignments now that Empyrea hit the Spiral. Say hello to Heavyweight assignments! 

 

Pip Conversion

Starting from lvl 110, all wizards will get a base pip conversion rate (just like power pips and health). However, the wizard’s school and lvl will determine how much base pip conversion rate you get.

At level 110, each school gets the following base pip conversion rates: ADD PERCENTAGES

  • Balance 217 = 5%
  • Death 217 = 5%
  • Fire ???
  • Ice 207 = 3%
  • Life ???
  • Myth 212 = 4%
  • Storm 187 = 2%

Deck Changes

Treasure cards now have their own section in your spell book. You will find the treasure card button in the upper left corner of your spell book. As an additional feature, you can also quick sell treasure cards AND you can sell all of the same treasure cards exactly like you can see in the image below.

One last thing for spell decks… so many changes! Whenever you acquire a new spell deck and equip it, you’ll be asked if you’d like to copy your existing deck setup into the new deck. Efficient! 

 

Loremaster

Our dear friend in the Atheneum, the Loremaster, has acquired 4 new spells in her collection:

Fall 2017 - misc updates Angry Snowpig

Fall 2017 - misc updates Ninja Piglets

Fall 2017 - misc updates Pigsie

Fall 2017 - misc updates Headless Horseman

Which means that now you can get a total of 21 different spells from Loremaster. Good luck getting the one you’re after!

  • Loremaster
  • Ninja Piglets
  • Samoorai
  • Savage Paw
  • Deer Knight
  • Lord of Night
  • Headless Horseman
  • Brimstone Revenant
  • Hephaestus
  • Krampus
  • Angry Snowpig
  • Handsome Fomori
  • Winter Moon
  • Goat Monk
  • Luminous Weaver
  • Pigsie
  • Athena Battle Sight
  • Keeper of the Flame
  • Ninja Pigs
  • Catalan
  • Queen Calypso

Realms, maps and loading screens!

There are so many realms in the Spiral, but we all have that one realm which we prefer over other realms. With realm locking you can now select that realm and lock it so that when you switch areas, the game won’t accidentally switch you realm. This feature doesn’t forbid you from going to other realms, it just helps the game remember your realm preference. 

From now on, whenever you’ll use a Spiral door and click on a world, you’ll be able to see that world’s map instead of the Spiral’s map.

Finally, with the addition of Empyrea part 1 a new and highly requested feature has been introduced to the game, a new transition screen! Do you think that there will be more transition screens to follow, and if so, do you have any interesting ideas for one?

Fall 2017 - misc updates transition screen

What other cool miscellaneous updates did you like?



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Empyrea Main Quest Line Guide

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Empyrea Main Quest Line

This guide is meant as a tool to follow your progress while questing in Empyrea as well as a warning for when a cheating boss is coming soon. For this guide, I’m only listing the main quest line quests, aka storyline quests, which means the ones you have to do in order to get to the next area. Side quests are not mentioned.

Part 1: Wizard City to Dragonspyre

Part 2: Celestia to Avalon

Part 3: Azteca to Polaris

Part 4: Mirage

 

I list the quests you have to do in a certain area. The areas are listed in the order you should do them in (unless otherwise specified). The area is not always one hundred percent correct, as certain quests can require you to run back and forward between areas to talk to people. To simplify matters, I have not listed this kind of running; the quest will say “talk” but not where the NPC is located. Also, if there is only one quest in an area, I will not mention the area seperately. Between brackets are the different parts of the quest, as a quest will often require you to do multiple things.

 

I have divided the quests in the Spiral into the following groups:

  • Talk: Quests that require an interaction with an NPC.
  • Mob: Quests that require the defeat of regular monsters.
  • Elite: Quests that require the defeat of an elite creature.
  • D&C: Quests that require the collection of something from certain monsters (Defeat and Collect).
  • Boss: Quests that require the defeat of a boss. Elite monsters are not counted as bosses.
  • Minor Cheat: Quests that require defeating a boss that cheats a little (these cheats can generally be ignored).
  • Cheat: Quests that require the defeat of a cheating boss (these cheats will hinder normal gameplay somewhat).
  • Major Cheat: Quests the require the defeat of a cheating boss (these cheats will hinder normal gameplay significantly).
  • Instance: Quests that require the completion of a place behind a sigil with at least 2 battles.
  • Puzzle: Quests that require the solution to a puzzle.
  • Interact: Quests that require interaction with a certain object.
  • Collect: Quests that require interaction with multiple items of a kind.
  • Explore: Quests that just require you to run towards a certain area, NPC or item.
  • Solo: Quests you need to do alone.

 

Note that some of the quests might be labeled “defeat and collect” in game, but actually appear as mob battles in my guide. This is because many of the D&C quests in Mirage actually give you the item required on the first try. Only fights where I actually had to fight the same mob twice to get the item are labeled as D&C. The rest are labeled as mob fights. Maybe I just got lucky in some cases, so don’t hesitate to correct me in the comments if a mob quest took you multiple fights to complete!

 

World Info

Empyrea has a total of 77 quests. Among those quests, there are 22 regular mob fights, and 24 elite fights. I don’t really understand why this world is full of elite creatures. Some of these elites could very well be counted as bosses, while others are little more than mobs. There are 7 Defeat and Collect quests. Some of these take quite a while to be completed. I think on one of these quests, I had to engage in 7 battles to get what I needed from it. There is a total of 23 boss fights. Of these bosses, 6 are minor cheaters, and only 1 is a major cheater. There is one elite battle which I counted as “cheat elite”. There are 3 quests you have to do solo: two against a boss and one against a mob.

Empyrea has 2 excellent puzzles, which I love so much! One is a more intricate and longer version of the pet dance game and the other requires you to play shock-a-lock. These were so fun to do!

Empyrea is quite short, I would say. Maybe the same length as Polaris? Hard to say, as I haven’t quested in Polaris in a really long time. In any case, I finished Empyrea in three days. For me, it was long enough to get really into questing, but not long enough to make me bored.

 

Arcanum

1. Baba Boohooie (talk + talk + explore + talk + talk)
2. Sparck’s Ark (explore + talk + explore 4x + talk)

Polaris, Walruskberg

3. Captain No Captain (explore + boss + talk)

Azteca, Zocalo

4. Swine of the Ancient Mariner (explore + talk + explore + mob + interact + talk)

Arcanum

5. Unstuck Pig (explore + talk)
6. Shadow Trickster (talk + explore + solo boss + talk)
7. Almost Time to Go (talk)
8. Go Time (explore + interact + talk)

Aeriel Shores/Jungle

9. To Boldly Crash… (talk + talk + explore + explore + talk)
10. Crusher? We Barely Know Her! (explore + boss + talk)
11. May the Beastman Win (explore + talk + mob + collect + talk)
12. The Raiders Raided (mob + (instance: explore + elite + elite + boss + talk + interact) + talk)
13. Beasty Mountain High (talk + explore + explore + mob + mob + interact + mob + interact + (instance: elite + elite + boss) + interact + (instanceelite + mob + minor cheat) + explore + talk)
14. Khan Fount it! (talk + explore + talk)
15. Whaeriel? (explore + talk)
16. Eyes Are the Prize (D&C + talk)
17. Web Head (D&C + talk + interact + talk)
18. Incantation Investigation (explore + solo boss + interact + talk)
19. Khan Games (explore + talk)
20. The Path of Khan (mob + mob + minor cheat)
19. Khan Games (explore + talk)
21. From A to Z (talk + interact + interact + talk + interact + talk)

Zanadu + Zanadu Sewers

22. Zanadus and Don’ts (explore + talk + mob + talk + talk)
23. Out of His Comfort Zone (explore + boss + explore + interact + talk + talk)
24. Welcome to the Leisure Dome (explore)
25. A Little Khan and Dance (puzzle)
24. Welcome to the Leisure Dome (talk + talk)
25. King Kahn (talk + talk)
26. Ruumbaya (explore + mob + talk + explore + solo mob + interact + talk)
27. Waiting in the Sky (explore)
28. It Really is a Silly name (instance: elite + eliteboss)
27. Waiting in the Sky (talk)
29. A Hazy Cosmic Jive (interact + talk + explore + elite + interact + explore + mob + talk + explore + talk)
30. Negative Reinforcement (talk + explore)
31. Sparck in Charge (instance: explore + boss + elite + interact)
30. Negative Reinforcement (explore + interact + talk)
32. Rebel Rebel (talk + collect + D&C + interact + talk)
33. The Return of the King (instance: elite + elite + minor cheat + talk)
34. To the Bat’s Cave! (explore + D&C + interact + D&C)
35. Meeting of the Minds (instance: elite + interact + elite + elite + boss)
34. To the Bat’s Cave! (talk).
36. A Chain of Ice and Fire (explore + interact + talk)

Outer Athanor

37. Avalanche! (mob + talk)
38. Dread Shed (explore)
39. Steam Wrath (instance: interact + mob + boss + interact 4x + mob + interact + explore)
38. Dread Shed (talk)
40. Real Politics (talk)
41. Afraid of the Dark (elite + talk + talk)
42. A Hot Mess (instance: mob + interact + boss + talk)
43. Tunnel Visions (talk + talk + explore + talk)
44. Snowballistic! (mob + talk)
45. Cold Storage (instance: talk + elite + boss + interact + explore + talk)
46. Ice, Meet Fire (explore).
47. Tunnel of Terror (instance: mob + interact + boss + interact + mob)
46. Ice, Meet Fire (talk)

Inner Athanor

48. Simmering Tensions (interact + mob +talk)
49. Inside Voices (talk + talk)
50. Too Hot to Handle (mob + talk)
51. Peace Pipe (explore + explore + puzzle + talk)
52. Lava at First Sight (explore)

53. Cistern, Turn, Turn (boss + interact)
52. Lava at First Sight (talk)
54. Getting Warmer (talk)

Outer Athanor

55. Cold War (interact + talk)
56. Bunker Busters (explore + mob + talk + talk)
57. Re-Councilliation (explore + talk + explore + talk)
58. Insulation Insurrection (explore)
59. Great Scott, Bat Bots (elite + interact + interact)?
58. Insulation Insurrection (interact + interact + talk)?
60. Full Steam Ahead (talk)

Inner Athanor

61. Athano-More (explore)
62. Bat-tlefield (explore + interact + cheat elite)
61. Athano-More (talk + interact + talk + explore + talk + explore)
63. The Deadliest Catch (talk + talk + collect + D&C + interact + talk)
64. Eat or Be Eaten (interact + talk)

Sepidious

65. Gut Bomb (explore + collect + collect + interact + collect + talk + interact + talk)
66. Belly Aching (D&C + collect + talk)
67. He’s Good for the Heart (explore)
68. Qhatastrophe (instance: elite + elite + boss)
67. He’s Good for the Heart (interact + explore)
69. The Eyes Have it (explore)
70. Oaky-Doke (instance: elite + elite + minor cheat)
69. The Eyes Have it (talk + talk)
71. Disappearing Ink (talk)
72. The Other Side of the Coin (instance: elite + minor cheat)
71. Disappearing Ink (talk + interact + explore + talk)
73. Eye-Eye, Captain (explore)
74. Right in the Eye (instance: talk + elite + elite + minor cheat)
73. Eye-Eye, Captain (interact + talk)
75. Brain Drain (explore)
76. Massive Headache (elite + major cheat)
75. Brain Drain (talk + interact + interact + interact + talk)
77. Only Mostly Dead (talk + explore + interact + talk + interact + talk)

 

That’s the end of part 1!

 



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Wizard101: Empyrea Part 1 Expectations

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Empyrea Part 1 Expectations

Warning: This might spoil some details but no major story line content will be mentioned.

Empyrea Part 1 Expectations - World Map

This article will give you a general idea of what you can expect in Empyrea Part 1. Empyrea is a series of islands where the three great paradox chains lie. At their very center they seal the Shadow heart away from everyone, which is what the Cabal aims to undo with the unwilling help of Mellori. Now we’re aiming to somehow reach Empyrea through it’s violent storms, find Mellori, and as usual save the Spiral. No big whoop! 

Some tips to keep in mind while questing in Empyrea would be:

  • You are going to get overwhelmed with pet jewels such as school-specific dealers, givers and boons.
  • Loads of seeds can be expected, but most of them might actually be useful.
  • Do expect some creatures to chain stun. *cough* Monkey Spiders *cough*
  • You will encounter several puzzles to solve throughout the main line quests.
  • Mobs actually drop rare jewels like Spell-Proof and Spell-Defying.

 

Arcanum and literally everything else except for Bartelby

What happened to the great Tree? Did he remember? Will we find out later in questing? I found it quite odd that Mirage ended with Bartelby, but Empyrea started off with Fitzhume. On the other hand, we do get acquainted with 3 new amazing companions – Sparck, Beans, and Pork. This is where you’ll start noticing the obvious yet amazing references to a certain movie series. Enough said! You’ll start your journey to Empyrea with the help of our friends at the Arcanum, and you will finally get to fight to Shadow Trickster who made an earlier appearance then he was supposed to.

Empyrea Part 1 Expectations - Header

 

 

Empyrea Part 1 Expectations - Aeriel ShoresAeriel Shores

The hub and very first area we reach in Empyrea… unintentionally! This area is quite compelling. There is a huge mix of NPCs who were stranded here from all over the Spiral, but the most intriguing would be the humans such as Sebastia. Right after Wizard City we don’t see many of them/us. Here you will find the Beastman Fight Club, Loligo with the crafted gear, and our inevitable friends Eloise and Zeke with their usual quests.


Empyrea Part 1 Expectations - Aeriel Jungle

Aeriel Jungle

Beware the beasts! Need I say more?
This is basically the first area you’ll be questing in. It has a rather nice length and a good mix of different quests. The green vegetation add something that this world clearly needs, color! Don’t get me wrong, I’m not saying that it’s a dull world, but it has very dark and stormy environments which some players might not love.

Moreover, when you’ll have reached the final parts of this area you will encounter a solo fight which is unlike most worlds who have solo fights only at the very beginning. 


Zanadu

Empyrea Part 1 Expectations - Zanadu

Describe it in one word… Dangerous! Which is why I love it! Not only this city’s streets are swarming with shadow creatures, but they have also infested the environment (just like how Gobblers sit on rooftops in Colossus Boulevard). The addition of shadow creatures to the environment was a wonderful idea in my opinion, as these creatures represent great artwork which shouldn’t only be visible in battles. Too bad the Alphois have to kick them out to regain their rightful city. On the other hand, the Alphois did do something right, the Leisure Dome! This left an impression on me. The relaxation, the dancing, the music… I felt like staying for a while. Here you will encounter a dance game, just like the mini game in Pet Pavilion, but this time it’s part of the main quest line. Unlike the pet game, this won’t test your memory, but your agility. You have to be quick or go home! Successfully finishing this will award you the badge ‘Shiny Dancer‘ and finishing it without mistakes awards you ‘Lord of the Dance‘.

Not to forget the Sewers swarming with the malfunctioning Sani-Bots! You’ll see for yourself. I don’t recommend spending too much time down there.


Outer Athanor

Empyrea Part 1 Expectations - Outer Athanor

Bring a coat… and some sun screen (for later)! This island is where the first paradox chain resides, and surprisingly enough chaos is spreading everywhere. Can you figure out why? 

Here is the home of the Ice Dwarves where they live together forever separated from their counterparts below, the Fire Dwarves. The lore between these two goes far back, all the way back to a war which caused the separation to begin with. Not only that, but it also brought the Terror! After you quested in this area you’ll know what the capital ‘T’ is for. Surprisingly enough, both Dwarf races managed to live in harmony for years contributing to each other with water and steam without any communication. So, in these times of crisis, what could possibly go wrong?


Empyrea Part 1 Expectations - Inner AthanorInner Athanor

This is where you’ll need the sun screen, although in reality there isn’t any sun. The home of the Fire Dwarves is in danger and it’s up to us to save it, but then again, what isn’t? This area was quite pleasurable to quest in. At some point you will encounter a lava themed puzzle very similar to Shock-a-lock. I found the incorporation of these puzzles in the main quest line very interesting as it’s not just defeat and repeat anymore. 

To conclude the area, you’ll visit the Temple of Light where in it lies some serious spoilers, so it’s time for me to shut up. Be prepared for some action, cut-scenes and shocking discoveries! 


Sepidious

Empyrea Part 1 Expectations - Sepidious

Prepare to spam the word ‘gross’ here, or maybe ‘cool’. It all really depends on the type of person you are. This is quite literally the belly of the beast, or more accurately the gigantic sky squid! But don’t bother asking how we got there, because that’s something that only Sparck can explain.

Additionally, you’ll be travelling all over this poor creature trying to chase off Cabal agents and rescue our dear friend Mellori. Something worthy of a mention is the diversity of all the different cabal agents. In final dungeons, Kingsisle has developed a habit to combine different types of creatures to oppose the wizard against whatever goal they’re trying to accomplish at the time. This can be observed in the Shadow Palace, the Sands of Time and a lot of other places. But, will you succeed this time?

I should warn you, a page from Mirage’s playbook was used in here, a betrayal shall take place! But, who? 

 

To conclude this wonderful journey through the first part of Empyrea, I’m gonna leave you with some general thoughts and opinions of my own. First of all, I’d like to address the music. SUPERB! Big well done to anyone involved in it’s development at Kingsisle. I especially found the music quite pleasing in Zanadu and Outer Athanor. Highly recommend you go there and let your wizard spin just to listen. A wide range of the drops can be actually of use, from plants, to gear and jewels. The roaming bosses and some of the other bosses carrying a pet turtle are a great addition to this world. However, there have been reports of the pet’s drop rate being ridiculously low! Finally, I would like to say that questing through this world was enjoyable and I’m pretty sure you’ll get a kick out of all those movie references. 

Do you agree with my thoughts on Empyrea Part 1?
We want to hear what you have to say about this now!



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